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Andrea C.

Member Since 17 Jul 2007
Offline Last Active Today, 03:24 AM

Posts I've Made

In Topic: Current Status of Infinity Animations

25 November 2024 - 10:20 AM

Shower thought: IA seems to have been rather conservative in using Ps:T animations for whatever reason (primarily, I believe, because they are bigger than animations in other IE games.) Can they be made smaller to match and offered more often? For example, instead of only offering the NWN succubus animation (which I reckon couldnt be given the IS treatment unless sounds had also been ported from NWN, which I doubt), an option could be given to choose between NWN succubus and Fall-From-Grace (which could, instead, be given the IS treatment).

Another good candidate is the Giant Skeleton animation for, well, giant skeletons. It looks really spiffy. Or the Shadow.

In Topic: Infinity Sounds v2

25 November 2024 - 04:23 AM

skellytz, Argent77 made a mod that makes the IWD expansion Trials of the Luremaster available to SOD/BG2:EE games. Any chance IS could eventually include creatures introduced in this expansion?

In Topic: Current Status of Infinity Animations

17 November 2024 - 08:38 AM

skellytz, are you giving new animations the IS treatment (I.e. using for example IWD animations will have them properly setup to sound the way they should)?

In Topic: Current Status of Infinity Animations

13 November 2024 - 07:50 AM

Awesome news :)

In Topic: Nostalgia Pack

06 June 2024 - 07:07 AM

Hi Olej,

Infinity Animations already restored BG1 sprites to the original game and, with ToBEx AfterLife, the game wont crash when equipping the second hand with a weapon.

My mod Miscellaneous Tweaks should have a component to handle Flaming Fist animations.