Reneer
Member Since 07 May 2007Offline Last Active Apr 13 2009 05:50 PM
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- Group Member
- Active Posts 67
- Profile Views 8730
- Age 39 years old
- Birthday February 26, 1985
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DM: Reneer's Sailing Mod 0.93
21 April 2008 - 05:59 PM
File Name: Reneer's Sailing Mod 0.93File Submitter: ReneerFile Submitted: 21 Apr 2008File Updated: 13 May 2008File Category: Gameplay ChangesForum: No InformationReadme: No InformationName: Reneer's Sailing ModAuthor: ReneerNote: This mod REQUIRES OBSE 14 or later!Description:This mod is very simple: It adds a sailing ship (The Rebellious) to the Anvil Docks. The ship can be sailed by the player, in any direction, without the player being locked in place. The ship can also fast travel between Anvil and Leyawiin. The ship will also allow companions to accompany the player while either fast traveling or sailing. There is collision detection in place so that the ship will not travel through land.The ship has a Captain's Cabin that can be accessed from the main deck. The ship also includes a Mid Deck area that can be accessed from the Captain's Cabin.If you find any bugs in this mod, please send me an e-mail!Click here to download this file
DM: Reneer's Training Mod 0.91
23 December 2007 - 04:49 PM
File Name: Reneer's Training Mod 0.91
File Submitter: Reneer
File Submitted: 23 Dec 2007
File Updated: 8 Jan 2008
File Category: Gameplay Changes
Name: Reneer's Training Mod 0.91
By: Reneer
Description:
This mod allows you to gain skills when you use weapons or your fists against the many training dummies and archery butts in Oblivion.
If you find any bugs in this mod, please send me an e-mail!
Please note that the mod is currently in beta, and as such some problems may occur when playing Oblivion.
Changelog:
0.91 - Fixed problems with dagger / marksman not increasing respective skills.
0.9 - Initial Release.
Click here to download this file
File Submitter: Reneer
File Submitted: 23 Dec 2007
File Updated: 8 Jan 2008
File Category: Gameplay Changes
Name: Reneer's Training Mod 0.91
By: Reneer
Description:
This mod allows you to gain skills when you use weapons or your fists against the many training dummies and archery butts in Oblivion.
If you find any bugs in this mod, please send me an e-mail!
Please note that the mod is currently in beta, and as such some problems may occur when playing Oblivion.
Changelog:
0.91 - Fixed problems with dagger / marksman not increasing respective skills.
0.9 - Initial Release.
Click here to download this file
DM: Reneer's Containers Mod 1.0
03 December 2007 - 10:06 AM
File Name: Reneer's Containers Mod 1.0
File Submitter: Reneer
File Submitted: 3 Dec 2007
File Updated: 16 Feb 2008
File Category: Gameplay Changes
Name: Reneer's Containers Mod
Version: 1.0
Note: This mod requires OBSE 13 or greater to run!
Description:
This mod allows you to add items to any chest in Cyrodiil and the Shivering Isles without fear of losing it to cell resets. Containers will only reset if these conditions occur: You have placed no items in the container; the cell the container is in resets; and you have removed at least one of the 'stock' items from the container.
There is a Configuration Ring added to your inventory when the mod first starts ? this Ring, when equipped, allows you to make changes to how the containers function in-game.
If you find any bugs in this mod, please send me an e-mail!
Changelog:
1.0 - Added in a Configuration Menu / Ring, and allowed changes in when containers respawn.
0.95 - Made mod compatible with Harvest [Containers] as well as any other mod that adds / modifies containers.
0.9 Initial Release.
Click here to download this file
File Submitter: Reneer
File Submitted: 3 Dec 2007
File Updated: 16 Feb 2008
File Category: Gameplay Changes
Name: Reneer's Containers Mod
Version: 1.0
Note: This mod requires OBSE 13 or greater to run!
Description:
This mod allows you to add items to any chest in Cyrodiil and the Shivering Isles without fear of losing it to cell resets. Containers will only reset if these conditions occur: You have placed no items in the container; the cell the container is in resets; and you have removed at least one of the 'stock' items from the container.
There is a Configuration Ring added to your inventory when the mod first starts ? this Ring, when equipped, allows you to make changes to how the containers function in-game.
If you find any bugs in this mod, please send me an e-mail!
Changelog:
1.0 - Added in a Configuration Menu / Ring, and allowed changes in when containers respawn.
0.95 - Made mod compatible with Harvest [Containers] as well as any other mod that adds / modifies containers.
0.9 Initial Release.
Click here to download this file
DM: Reneer's Gold Mod 1.2
29 September 2007 - 11:33 PM
File Name: Reneer's Gold Mod 1.2
File Submitter: Reneer
File Submitted: 30 Sep 2007
File Updated: 14 Dec 2007
File Category: Gameplay Changes
Reneer's Gold Mod 1.2
By: Reneer
Description:
This mod allows the player to drop gold and place it into containers. Also, it makes the gold weighted, so you cannot carry around massive amounts of gold at the same time. This mod is (currently) intended to be used alongside a banking mod, though in the future this mod may feature its own banking system.
Using the Gold Configuration Ring, you can change the weight of the gold, as well as how much gold per actual gold piece is dropped from your inventory. Also, you can change the behavior of NPCs ? they can either give you gold in transactions, or bank notes.
Please note that this mod is currently in beta, and will more than likely cause minor problems, specifically related to your dubloons / gold. You may become a beggar much sooner than you think. If you find any bugs in this mod, please send me an e-mail!
Changelog:
1.2 - Fixed problems with enchanting menus, repair menus, etc.
1.1 - Fixed some major issues with bank notes and some odd happenings. Everything should be working correctly now, as I did some testing of buying/selling with bank notes and without bank notes.
1.0a - Fixed minor issues. Added another Easter Egg. No peeking.
1.0 - Added in some new Configuration Menu options, mostly concerning Bank Notes. Bank Notes can now expire, if the player so chooses. The time it takes for a bank note to expire can be changed. Did some testing concerning some reported bugs - could not replicate said bugs, so more testing will be needed.
0.99d - Changed some internal safe-guards to fix compatibility issues. Fixed some other minor issues.
0.99c - Fixed some errors with Bank Notes. Bank notes are now only in denominations greater than or equal to 1000 Septims.
0.99b - Added a new option to the Configuration Menu ? it allows NPCs to give the player bank notes instead of gold coins in any transaction ? that includes removing gold from the bank.
0.99a - Fixed some minor compatibility problems.
0.99 - Gold can now be retrieved correctly from containers (gold that was placed in containers by a mod or vanilla) and there is a working implementation of bank notes, though they are not featured in the mod just yet.
0.98 - Fixed problems with gold weight not being applied.
0.97 - Circumvented message problems to avoid issues with other mods.
0.96 - Fixed message spam issues.
0.95 - Fixed problems with using console commands, and fixed problems with banking mods.
0.94 - Fixed compatibility issues with some banking mods.
0.93 - Fixed problems with containers / merchants and gold not being added / deducted accordingly.
0.92 - Added in more redundancy to gold checking systems. Fixed some bugs that caused gold not to drop properly.
0.91 - Changed how gold is dropped ? it should be much more accurate now. Also disabled the player's controls when dropping gold to avoid bugs.
0.9 - Initial Release.
Click here to download this file
File Submitter: Reneer
File Submitted: 30 Sep 2007
File Updated: 14 Dec 2007
File Category: Gameplay Changes
Reneer's Gold Mod 1.2
By: Reneer
Description:
This mod allows the player to drop gold and place it into containers. Also, it makes the gold weighted, so you cannot carry around massive amounts of gold at the same time. This mod is (currently) intended to be used alongside a banking mod, though in the future this mod may feature its own banking system.
Using the Gold Configuration Ring, you can change the weight of the gold, as well as how much gold per actual gold piece is dropped from your inventory. Also, you can change the behavior of NPCs ? they can either give you gold in transactions, or bank notes.
Please note that this mod is currently in beta, and will more than likely cause minor problems, specifically related to your dubloons / gold. You may become a beggar much sooner than you think. If you find any bugs in this mod, please send me an e-mail!
Changelog:
1.2 - Fixed problems with enchanting menus, repair menus, etc.
1.1 - Fixed some major issues with bank notes and some odd happenings. Everything should be working correctly now, as I did some testing of buying/selling with bank notes and without bank notes.
1.0a - Fixed minor issues. Added another Easter Egg. No peeking.
1.0 - Added in some new Configuration Menu options, mostly concerning Bank Notes. Bank Notes can now expire, if the player so chooses. The time it takes for a bank note to expire can be changed. Did some testing concerning some reported bugs - could not replicate said bugs, so more testing will be needed.
0.99d - Changed some internal safe-guards to fix compatibility issues. Fixed some other minor issues.
0.99c - Fixed some errors with Bank Notes. Bank notes are now only in denominations greater than or equal to 1000 Septims.
0.99b - Added a new option to the Configuration Menu ? it allows NPCs to give the player bank notes instead of gold coins in any transaction ? that includes removing gold from the bank.
0.99a - Fixed some minor compatibility problems.
0.99 - Gold can now be retrieved correctly from containers (gold that was placed in containers by a mod or vanilla) and there is a working implementation of bank notes, though they are not featured in the mod just yet.
0.98 - Fixed problems with gold weight not being applied.
0.97 - Circumvented message problems to avoid issues with other mods.
0.96 - Fixed message spam issues.
0.95 - Fixed problems with using console commands, and fixed problems with banking mods.
0.94 - Fixed compatibility issues with some banking mods.
0.93 - Fixed problems with containers / merchants and gold not being added / deducted accordingly.
0.92 - Added in more redundancy to gold checking systems. Fixed some bugs that caused gold not to drop properly.
0.91 - Changed how gold is dropped ? it should be much more accurate now. Also disabled the player's controls when dropping gold to avoid bugs.
0.9 - Initial Release.
Click here to download this file
DM: Reneer's Notes Mod 0.92
03 June 2007 - 12:53 PM
File Name: Reneer's Notes Mod 0.92
File Submitter: Reneer
File Submitted: 3 Jun 2007
File Updated: 26 Sep 2007
File Category: Gameplay Changes
Reneer's Notes Mod (RNM 0.92)
By: Reneer (says so in the title!)
This mod is very simple. All it does is add written words to all the crumpled pieces of paper that are scattered around the game world.
0.92 ? Set up more places for papers to appear, added in more notes, changed earlier notes.
0.91 - Made spelling changes, added in more notes.
0.9 - Initial Release.
Click here to download this file
File Submitter: Reneer
File Submitted: 3 Jun 2007
File Updated: 26 Sep 2007
File Category: Gameplay Changes
Reneer's Notes Mod (RNM 0.92)
By: Reneer (says so in the title!)
This mod is very simple. All it does is add written words to all the crumpled pieces of paper that are scattered around the game world.
0.92 ? Set up more places for papers to appear, added in more notes, changed earlier notes.
0.91 - Made spelling changes, added in more notes.
0.9 - Initial Release.
Click here to download this file
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