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Yorkmaster

Member Since 06 May 2007
Offline Last Active Feb 28 2009 04:16 AM

Posts I've Made

In Topic: Pictures of Oblivion Screenshots

13 July 2008 - 02:06 PM

Hi Folks! long time (5 weeks or so :)) since I actually posted something. I've been busy amonst other things I've been to Scotland on vacation and I've been playing some other games as well, here's my Dryad I whipped up earlier today :)
Attached File  Dryad_new.jpg   385.71K   335 downloads

Attached File  Dryad_new02.jpg   284.62K   325 downloads

Attached File  Dryad_new03.jpg   361.08K   329 downloads

great shots everyone you've been keeping busy :P

now if someone can tell me what's been happening since the start of june in easy one-syllable words I'll be very happy (oh noes I just realized; syllable has more than one syllable :D)

In Topic: Help w/ Oblivion Mods e.g FCOM, Seph's Mods and Enviornmental Pack

30 May 2008 - 01:02 AM

I know it's a bit late to say but why haven't you first installed FCOM without the rest of the mods and tried that if it worked ?, it might not be FCOM related. I mean you've got more that one hundred active mods and only a part of those are FCOM, you might want to try disabling all the other mods and seeing if it runs that way. and if it works activate some of the other mods, check if it works etc.

a few things you need to do, Import the faces from TNR into the Bashed patch, TNR doesn't need to be active (same for TNR-SI), and I don't think you need TIEforMODS and TIEforOOO/FCOM IIRC the for mods replaces the forOOO/FCOM

if you cant activate ob with only FCOM active I'd say head over to the BGS-forums and ask in the FCOM thread, Dev_Akm and the rest of the FCOM team know a lot about this and might be able to point out the culprit(s) for you easier than I can and that forum sees way more Oblivion traffic than this one :)

In Topic: Help w/ Oblivion Mods e.g FCOM, Seph's Mods and Enviornmental Pack

25 May 2008 - 08:36 AM

I once used FCOM so I know the kind of trouble it can be to install correctly, havent used it since 0.8.8 I think so that's a while ago, so I might be able to give youi some pointers:

make sure to use the bash mod-grouping features it makes it way easier and I seem to recall that htere's also a FCOM helper available on TESNexus
posting load order: rightclick on the file header and select list mods, this creates a list that you can copy onto notepad,
put it in a codebox to make the post a bit easier to read

for hair and eyes put this in the description of mods that change hair or eyes {{BASH:Hair}} {{BASH:Eyes}} if there's a mod that modifies more than one you can use one tag {{BASH:Hair,Eyes}}
for more info just check out wrye musings or the FCOM thread on the Beth forums

I assume you're using roberts and some kind of female body replacer just tag them with {{BASH:Body-M}} for male and {{BASH:Body-F}} for female.

Use the replacer tab in Bash for your texture replacer or if that's too late make sure to look up the Archive invalidation problems and follow the instructions that they give ( IIRC there's an Archive problem with some of the items from Frans)

but basically FCOM is not recommended if you don't have some experience in Wrye-bash and installing and trouble shooting mods in general. do try to get it working because it is worth the trouble :)

some links
http://fivefries.goo...stallationguide
http://www.bethsoft....h...=843385&hl=
http://wrye.ufrealms.net/

Good luck
:)

In Topic: Pictures of Oblivion Screenshots

25 May 2008 - 03:38 AM

She stood by and waited to be called..
Attached File  Falls_01.jpg   519.34K   316 downloads
Attached File  Falls_02.jpg   520.03K   332 downloads
Attached File  Falls_03.jpg   395.6K   330 downloads
for her time to go over the falls
:)

In Topic: Pictures of Oblivion Screenshots

23 May 2008 - 03:20 AM

Attached File  Dreugh_1.jpg   340.69K   338 downloads

Attached File  Dreugh_2.jpg   352.6K   336 downloads

Attached File  Dreugh_3.jpg   355.3K   325 downloads