Hi Folks! long time (5 weeks or so ) since I actually posted something. I've been busy amonst other things I've been to Scotland on vacation and I've been playing some other games as well, here's my Dryad I whipped up earlier today
Dryad_new.jpg 385.71K
335 downloads
Dryad_new02.jpg 284.62K
325 downloads
Dryad_new03.jpg 361.08K
329 downloads
great shots everyone you've been keeping busy
now if someone can tell me what's been happening since the start of june in easy one-syllable words I'll be very happy (oh noes I just realized; syllable has more than one syllable )
Yorkmaster
Member Since 06 May 2007Offline Last Active Feb 28 2009 04:16 AM
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In Topic: Pictures of Oblivion Screenshots
13 July 2008 - 02:06 PM
In Topic: Help w/ Oblivion Mods e.g FCOM, Seph's Mods and Enviornmental Pack
30 May 2008 - 01:02 AM
I know it's a bit late to say but why haven't you first installed FCOM without the rest of the mods and tried that if it worked ?, it might not be FCOM related. I mean you've got more that one hundred active mods and only a part of those are FCOM, you might want to try disabling all the other mods and seeing if it runs that way. and if it works activate some of the other mods, check if it works etc.
a few things you need to do, Import the faces from TNR into the Bashed patch, TNR doesn't need to be active (same for TNR-SI), and I don't think you need TIEforMODS and TIEforOOO/FCOM IIRC the for mods replaces the forOOO/FCOM
if you cant activate ob with only FCOM active I'd say head over to the BGS-forums and ask in the FCOM thread, Dev_Akm and the rest of the FCOM team know a lot about this and might be able to point out the culprit(s) for you easier than I can and that forum sees way more Oblivion traffic than this one
a few things you need to do, Import the faces from TNR into the Bashed patch, TNR doesn't need to be active (same for TNR-SI), and I don't think you need TIEforMODS and TIEforOOO/FCOM IIRC the for mods replaces the forOOO/FCOM
if you cant activate ob with only FCOM active I'd say head over to the BGS-forums and ask in the FCOM thread, Dev_Akm and the rest of the FCOM team know a lot about this and might be able to point out the culprit(s) for you easier than I can and that forum sees way more Oblivion traffic than this one
In Topic: Help w/ Oblivion Mods e.g FCOM, Seph's Mods and Enviornmental Pack
25 May 2008 - 08:36 AM
I once used FCOM so I know the kind of trouble it can be to install correctly, havent used it since 0.8.8 I think so that's a while ago, so I might be able to give youi some pointers:
make sure to use the bash mod-grouping features it makes it way easier and I seem to recall that htere's also a FCOM helper available on TESNexus
posting load order: rightclick on the file header and select list mods, this creates a list that you can copy onto notepad,
put it in a codebox to make the post a bit easier to read
for hair and eyes put this in the description of mods that change hair or eyes {{BASH:Hair}} {{BASH:Eyes}} if there's a mod that modifies more than one you can use one tag {{BASH:Hair,Eyes}}
for more info just check out wrye musings or the FCOM thread on the Beth forums
I assume you're using roberts and some kind of female body replacer just tag them with {{BASH:Body-M}} for male and {{BASH:Body-F}} for female.
Use the replacer tab in Bash for your texture replacer or if that's too late make sure to look up the Archive invalidation problems and follow the instructions that they give ( IIRC there's an Archive problem with some of the items from Frans)
but basically FCOM is not recommended if you don't have some experience in Wrye-bash and installing and trouble shooting mods in general. do try to get it working because it is worth the trouble
some links
http://fivefries.goo...stallationguide
http://www.bethsoft....h...=843385&hl=
http://wrye.ufrealms.net/
Good luck
make sure to use the bash mod-grouping features it makes it way easier and I seem to recall that htere's also a FCOM helper available on TESNexus
posting load order: rightclick on the file header and select list mods, this creates a list that you can copy onto notepad,
put it in a codebox to make the post a bit easier to read
for hair and eyes put this in the description of mods that change hair or eyes {{BASH:Hair}} {{BASH:Eyes}} if there's a mod that modifies more than one you can use one tag {{BASH:Hair,Eyes}}
for more info just check out wrye musings or the FCOM thread on the Beth forums
I assume you're using roberts and some kind of female body replacer just tag them with {{BASH:Body-M}} for male and {{BASH:Body-F}} for female.
Use the replacer tab in Bash for your texture replacer or if that's too late make sure to look up the Archive invalidation problems and follow the instructions that they give ( IIRC there's an Archive problem with some of the items from Frans)
but basically FCOM is not recommended if you don't have some experience in Wrye-bash and installing and trouble shooting mods in general. do try to get it working because it is worth the trouble
some links
http://fivefries.goo...stallationguide
http://www.bethsoft....h...=843385&hl=
http://wrye.ufrealms.net/
Good luck
In Topic: Pictures of Oblivion Screenshots
25 May 2008 - 03:38 AM
She stood by and waited to be called..
Falls_01.jpg 519.34K 316 downloads
Falls_02.jpg 520.03K 332 downloads
Falls_03.jpg 395.6K 330 downloads
for her time to go over the falls
Falls_01.jpg 519.34K 316 downloads
Falls_02.jpg 520.03K 332 downloads
Falls_03.jpg 395.6K 330 downloads
for her time to go over the falls
In Topic: Pictures of Oblivion Screenshots
23 May 2008 - 03:20 AM
Dreugh_1.jpg 340.69K
338 downloads
Dreugh_2.jpg 352.6K 336 downloads
Dreugh_3.jpg 355.3K 325 downloads
Dreugh_2.jpg 352.6K 336 downloads
Dreugh_3.jpg 355.3K 325 downloads
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