jackmix69
Member Since 05 May 2007Offline Last Active Apr 08 2009 08:12 AM
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- Group Modder
- Active Posts 152
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- Member Title Madgod
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- Birthday December 4
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In Topic: Crystal Blades
05 October 2007 - 09:32 PM
http://firingsquad.u..._-_SI#dldetails
Readme...
The Crystal Longswords Mod
By: jackmix69
Version 1.0 - Requires Shivering Isles
Adds a couple of crystal longswords into the Shivering Isles for higher level characters. You first need to find the location of it, and then defeat the guardian who protects the swords.
To install...
Navigate to your Oblivion directory, and drag the Data folder from the .zip into your Oblivion folder. When asked to replace, say yes. Then enable the CrystalLongswords.esp.
You can find the Crystal Area near Camp Hopeful. Good luck!
In Topic: Crystal Blades
29 September 2007 - 10:37 AM
Yeah, there's an idea. Sounds like fun!Those are awesome I would say release it (bet you could have guessed that was coming
As for how to get it I would say try hiding it in the Imperial Palace basement along with all those other oddities they have stored down there
What stats should I have on these? I'm definitely not sure where I'm going with this. >.>
In Topic: How to: Port models from any DX9 game.
07 August 2007 - 04:37 AM
Okay.Will do, but that'll be when I'll know how to get custom model ingame I'll probably wait for Two Worlds SDK tooCool If you have any issues, post in here and I'll do my best to help you out. Also, post screenies.Sweet Jackmix Now I'll have fun with Two Worlds
In Topic: How to: Port models from any DX9 game.
07 August 2007 - 12:39 AM
Cool If you have any issues, post in here and I'll do my best to help you out. Also, post screenies.Sweet Jackmix Now I'll have fun with Two Worlds
In Topic: Overlord Background I made
08 July 2007 - 12:34 PM
ThanksVery nice, very nice...
Hmm, if I were to use the first one as a BG, I'd rather have it as an "imbalanced" design, with the character and most details on one side, so I can keep my shortcuts cleanly on the other.
EDIT: But that's just my preference of course.
As for the castle thingy, it's quite awesome, only the rock texture seems somehow a bit flat, maybe it could use a rougher surface or something, I'm not sure.
But yeh, really good work.
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