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Soul_Slayer

Member Since 04 May 2007
Offline Last Active May 18 2010 04:35 PM

Topics I've Started

DM: Lavender Aphrodisia

19 January 2008 - 11:44 AM

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File Name: Lavender Aphrodisia
File Submitter: Soul_Slayer
File Submitted: 19 Jan 2008
File Category: Models/Textures

Lavender Aphrodisia
by: Soul_Slayer



This mod adds the Lavender Aphrodisia outfit to Oblivion.


The outfit in question is in a container outside the entrance to Fort Sejanus.



New meshes,textures and icons aside from the boots which are modified Bethesda meshes.


Feel free to modify, retexture, and release, all I ask is you give credit where it's due.

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DM: Blood Widow Dress

06 December 2007 - 08:12 AM

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File Name: Blood Widow Dress
File Submitter: Soul_Slayer
File Submitted: 6 Dec 2007
File Category: Models/Textures

Blood Widow Dress
by: Soul_Slayer




This mod adds the Blood Widow dress, a retexture of Sinblood's Widow Dress to Crowhaven.
Made using the Exnem conversion.
It is worn by a Vampire named Morganna, and you'll have to kill her to gain the outfit.


Just extract to your Oblivion\Data directory, the paths should be correct.



Required:
Exnem's Eyecandy body replacer



Credit:

Sinblood for the origional
Ratchild for the Exnem conversion


Click here to download this file

DM: Nico's Dreadweave Exnemized

03 October 2007 - 08:14 PM

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File Name: Nico's Dreadweave Exnemized
File Submitter: Soul_Slayer
File Submitted: 4 Oct 2007
File Updated: 4 Oct 2007
File Category: Weapons/Armour

This mod simply adds an Exnemized curaiss to the Dreadweave set, it's sitting on top of the Aylied cask
with the rest of the armor, both the light and heavy .esp's have been edited to include it.


All credit for this go to Nico, for obvious reasons, and to VagabondAngel, since I used his awesome Daedric Priestess curaiss to make up the Exnem version.


I'm including Nico's ReadMe as it contains relevant info on the mod.






Readthis for Nico's Dreadweave Armor v1.4
__________________________________________


Reason for this mod:
_____________________

This armor was created for my current character to have something unique, and to test my skills on something other than weapons.


What It Does:
______________

This mod adds one suit of Dreadweave armor to the end of Ondo (Aylied) ruins.

It's sitting on an altar with an Aylied cask.


Installation:
______________

Unpack the archive to a known location (like my documents). Drop the folder marked 'Data' into your Oblivion directory (where the Oblivion.exe is located)

Be sure to place a checkmark next to the version (light, or heavy armor) you wish to use at Oblivion start-up in the Data directory.


Installation of Extras:
________________________

I have enclosed glow maps for the Tengwar cursive that appears on the armor.

If you'd like to have glow mapped Tengwar cursive place the folder marked 'Data' (found in the 'Extras' folder) in your Oblivion directory (where the Oblivion.exe is located).


Un-installation:
_________________

Remove the checkmark from the 'Nico's Dreadweave Armor (light or heavy).esp' found in your Data directory at Oblivion start-up.

If you'd also like to remove the files (not needed) they are located in folders marked 'Nico's Dreadweave Armor' in the meshes, and texture folders.

12-.nifs, and 13-.dds files (note: there are an additional 4-.dds files enclosed in the extras).


Known Issues:
______________

KNOWN ISSUES REPAIRED IN V1.4 :)


Extras:
________

I have enclosed a file marked 'Hints' which contains pictures of the location of Ondo as well as the location within Ondo where the armor is located.

Use these (or not) as you see fit.

Enclosed also is a file marked 'Extras' which contains the glow maps for the Tengwar cursive found on the armor (see Installation of Extras section above).

IMPORTANT NOTE ON USING THE EXTRAS:
____________________________________

If you have installed the extra files for glow mapped Tengwar script, and decide to revert back to the non-glow mapped version you'll need to re-download the original .nif mesh files or change the emissive color for each one to between #222222, and #242424 or the armor will emit the colors of the texture even in the dark.


Thanks:
________

Big Thanks to Ghost_ruler for the bug report on the gap at the back of the neck so I could repair it.

Thanks to Bethesda for the original meshes and texture I modified to create this armor.

Thanks also to J.R.R. Tolkien for creating Tengwar cursive.

Last but not least thanks to Blood Reaver from the ESF for the name, and all who answered my WIP thread with ideas, and feedback.


Permissions:
_____________

It is O.K. to re-release this mod in it's original form should I become unreachable.

It is also O.K. to use the meshes, textures, and icons as a modders resource so long as credit is given for my original work.


Version log:
_____________

1.0= initial release
1.1= repaired buggered .esp files
1.2= reworked glow map extras, and included emissive color tweaked .nif files
1.3= repaired cuirass_gnd texture path
1.4= re-worked the curiass.nif for both the male, and female armors to make mixing, and matching with vanilla armors possible, and to repair the gap at the back of the neck when used without the hood.

Click here to download this file

DM: The Sexy Beast MeshesV1.2

15 September 2007 - 09:52 PM

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File Name: The Sexy Beast MeshesV1.2
File Submitter: Soul_Slayer
File Submitted: 16 Sep 2007
File Updated: 27 Jan 2008
File Category: Miscellaneous

Gone

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DM: The Sexy BeastV1.2

15 September 2007 - 09:35 PM

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File Name: The Sexy BeastV1.2
File Submitter: Soul_Slayer
File Submitted: 16 Sep 2007
File Updated: 27 Jan 2008
File Category: Miscellaneous

Gone

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