This is something some of you may have heard about but I just happened across while searching for something completely unrelated to Baldurs Gate
Black Isle Studios
Overview
Black Isle Studios was a development division of developer and publisher Interplay. Originally formed in 1996, it started using the name in 1998 and it was based in California, USA. The division's name refers to Black Isle in Scotland, the native country of founder Feargus Urquhart.
The studio was a continuation of Interplay's DragonPlay, not a real division with a dedicated group of people, but rather a name used to introduce RPGs. Black Isle Studios continued this by solely focusing on RPGs. The company established and worked on 2 major franchises: Fallout and Icewind Dale. Other games are Planescape: Torment and Lionheart: Legacy of the Crusader (although mainly the work of Reflexive Entertainment Inc). Next to in-house projects, Black Isle also aided in the development of BioWare's Baldur's Gate series. There was one game in the series they developed by themselves, Baldur's Gate: Dark Alliance II (2004 - Xbox/PS2)
The division was closed on 8th December 2003, when they were working on Fallout 3. Three more titles had been cancelled earlier: Stonekeep II (2001), Black Isle's Torn (2001) and Baldur's Gate 3: The Black Hound (2003). Many of the employees moved on to Obsidian Entertainment.
So there actually WAS a BG3 in the works as well as a second Stonekeep! Wish they wouldn't have deep 6'd them in favor of working on a MMO version of Fallout
Oldwolf
Member Since 24 Nov 2006Offline Last Active May 19 2010 07:49 AM
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Baldur's Gate 3???
20 April 2008 - 01:34 PM
Class.ids
29 March 2008 - 09:41 PM
I'm trying to figure out if I'm the only one that has this problem or not. I was coding in equipment for starting new toons using class.ids to ensure they got equipment useable by class and EVERY time I used MAGE_ALL it would get changed to LONG_BOW ......... I found that in the Class.ids file both MAGE_ALL & LONG_BOW were designated 202. Since LONG_BOW was the first 202 that would be read in the file it was what was being used. I moved LONG_BOW to the bottom of the list and redesignated it as 211 (the next available number). Does anyone know if that will cause problems with other things? Like combat scripts and such?
Bait Dealer-Welcar-Pelltar & others Dialog Fix
24 February 2008 - 12:58 AM
Ok here's the combined fix. The included readme gives a quick summary of what this fix does. The zip file contains a directory tree with the fixed files in the proper Bonehill directories that they need installed it. Again this is an "Unofficial" fix and Sir Billybob gets none of the blame for this, it's all on my head.
Parse error don't use will re upload when fixed!
Parse error don't use will re upload when fixed!
ChSound.cpp Assertion failure
16 February 2008 - 09:13 PM
Ok I've seen alot of assertion failures when I searched but those all seem to come while playing the game. My problem is that when I try to start a game I get the initial screen to choose from playing, configuring etc etc. I click on play and the screen goes blank then I get "An Assertion failed in ChSound.cpp at line number 4905" and I get booted to the desktop. I checked to make sure nothing was read only and checked the pathing in my ini file and all is well but the crash keeps coming I just completed a mega install on a clean load and this is disheartening to say the least if I'll have to reload it again Any help or suggestions would be appreciated.
[attachment=10621:2_16_08_WeiDU.log.txt]
[attachment=10621:2_16_08_WeiDU.log.txt]
Player only usable items
15 February 2008 - 09:14 PM
Ok I can't seem to figure out how to make an item usable only by the PC. I don't want to limit it to a certain class/race due to the fact if I write it into a mod I would like for the player to be able to create what ever character they want and get the item assigned by their class. However I'd also like to make sure that it's only equipable/usable by the PC. Anyone know how to do this?
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