well the circus quest was small and I think it has more potential if it had more zones inside the tent and more info about the crazy gnome and what was promised to him...
The alteration idea is big mod and doesn't fit K'aeloree's description, plus I think it would fit much better if Irenicus betrays the player in the end and we are still forced to fight him.
Blade7
Member Since 27 Oct 2006Offline Last Active Nov 20 2007 09:21 AM
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In Topic: BG2 Storyline Improvements!
05 January 2007 - 06:40 AM
In Topic: A mage trio
20 November 2006 - 11:59 PM
Nice idea, though I think making all 3 of them available is a bit to much, so think it should be better if we choose only 1.
And also I agree with Tameon the Dragoon... but I think I know how to solve this: with Kish's NPC Strongholds mod. They will be the apprentices of the owner of the planer sphere, and about CHARNAME being a mage already this could be solved by making the apprentice sorcerer, and if CHARNAME is a sorcerer then the apprentice will be a mage (so there will be some diversity in the party).
And also I agree with Tameon the Dragoon... but I think I know how to solve this: with Kish's NPC Strongholds mod. They will be the apprentices of the owner of the planer sphere, and about CHARNAME being a mage already this could be solved by making the apprentice sorcerer, and if CHARNAME is a sorcerer then the apprentice will be a mage (so there will be some diversity in the party).
In Topic: BG2 Storyline Improvements!
27 October 2006 - 05:59 AM
I have a few quests that I think should have been changed and added some content too, however I haven't played the game for a while and some I don't remember that well...
1) The Dryad's quest in Irenicus' dungeon is pretty lame. I mean I expected to some beautiful fearie/Dryad quest line and city, and all I found was a lame pool with 1 lame queen...
I think it should be enhanced and added content somehow... maybe the acorns are damaged and we need to find some special herbs in other regions like the Umar Hills, and the Druid Grove, or maybe even the Underdark.
Plus there should be more dryads where the queen is (that could give us maybe additional quests) and they all stay there after their tree is grown and don't disappear like they do at the moment.
2) Another quest which a bit disappointed me was the circus because it was too small, but unfortunately I can't see it getting bigger without adding a new area...
3) The Jaheira curse quest should be added some content also, since it ends too fast.
4) The Save De'Arnise Keep quest is nice, but it has a loose end: who sent those trolls to attack the De'Arnise Keep (as very thickly implied by the troll leader that somebody more powerful sent them). Now the answer is of course that the Roenall family paid them... and I think there should be a plot continues to be able to prove it, which will be even more interesting if Nalia is with us, or if you are a fighter and the keep is our stronghold.
5) In the slums' sewers there's that quest to get the funny talking sword, which I love the idea! but unfortunately, there is no continue to the quest, a one that may enable us to find out who is this Vala and how did this all began.
6) a) In the bridge district there's this special house that you can enter only with a rouge stone. But what I couldn't find was to what is this house and the strange cult inside are connected too. According to some sources it is connected to Rejik the murderer from the Bridge (Rejik's contact in the Umar Hills warns us about crossing "the Rune" organization if we threaten to kill him...) anyhow... there should be a plot line about this all.
B) Also... if on that subject, the murder quests end also very lamely, what is this undead dancers of the night at Trademeet, are you kidding me? I don't know how, but it should have ended differently. Maybe Rejik already got to his contact and is on the quest to kill Adalon at the underdark, and the contact at Umar Hills is only playing along with us, leading us to a trap of some sort, maybe directing us to a different location or a different material etc. and somehow we will find out about it, and confront Rejik in the underdark.
c) Yes there's more. The skin armor at the end of this quest line is very NOT rewarding, I mean if we can kill silver dragons (which the blood is needed for the armor) or other dragons as implied from this, then why the hell do we need the stupid skin armor? if this armor can be changed into a better one, it could really make the quest more appealing (I mean seriously, did anybody really did this quest for the armor?)
7) The genie quest in Trademeet also needs some extra content, I think that there should be a longer way to find about the rajhaka (or however it is called) witch living in the Druid Grove... as I remember there is this shadow thief girl who tells us about her identity for something in the north of Trademeet, the plotline should of course involve her and will reveal the shadow thieves' operations and goals in Trademeet.
The Limited Wish Quest "adventure like none you've seen" - I like this idea, but I think it should have been longer, covered all the possible areas of the world, and have a comic ending (all the long journey for something silly that was already under the nose of everybody at the beginning).
Sorry I can't add more specific ideas, I just don't remember the entire plotlines that well?
P.S
Why are you trashing like that? The Baldur's Gate major quest line was good! (adleast I liked it )
I like also the teddy bear and especialy the Illithids' idea.
1) The Dryad's quest in Irenicus' dungeon is pretty lame. I mean I expected to some beautiful fearie/Dryad quest line and city, and all I found was a lame pool with 1 lame queen...
I think it should be enhanced and added content somehow... maybe the acorns are damaged and we need to find some special herbs in other regions like the Umar Hills, and the Druid Grove, or maybe even the Underdark.
Plus there should be more dryads where the queen is (that could give us maybe additional quests) and they all stay there after their tree is grown and don't disappear like they do at the moment.
2) Another quest which a bit disappointed me was the circus because it was too small, but unfortunately I can't see it getting bigger without adding a new area...
3) The Jaheira curse quest should be added some content also, since it ends too fast.
4) The Save De'Arnise Keep quest is nice, but it has a loose end: who sent those trolls to attack the De'Arnise Keep (as very thickly implied by the troll leader that somebody more powerful sent them). Now the answer is of course that the Roenall family paid them... and I think there should be a plot continues to be able to prove it, which will be even more interesting if Nalia is with us, or if you are a fighter and the keep is our stronghold.
5) In the slums' sewers there's that quest to get the funny talking sword, which I love the idea! but unfortunately, there is no continue to the quest, a one that may enable us to find out who is this Vala and how did this all began.
6) a) In the bridge district there's this special house that you can enter only with a rouge stone. But what I couldn't find was to what is this house and the strange cult inside are connected too. According to some sources it is connected to Rejik the murderer from the Bridge (Rejik's contact in the Umar Hills warns us about crossing "the Rune" organization if we threaten to kill him...) anyhow... there should be a plot line about this all.
B) Also... if on that subject, the murder quests end also very lamely, what is this undead dancers of the night at Trademeet, are you kidding me? I don't know how, but it should have ended differently. Maybe Rejik already got to his contact and is on the quest to kill Adalon at the underdark, and the contact at Umar Hills is only playing along with us, leading us to a trap of some sort, maybe directing us to a different location or a different material etc. and somehow we will find out about it, and confront Rejik in the underdark.
c) Yes there's more. The skin armor at the end of this quest line is very NOT rewarding, I mean if we can kill silver dragons (which the blood is needed for the armor) or other dragons as implied from this, then why the hell do we need the stupid skin armor? if this armor can be changed into a better one, it could really make the quest more appealing (I mean seriously, did anybody really did this quest for the armor?)
7) The genie quest in Trademeet also needs some extra content, I think that there should be a longer way to find about the rajhaka (or however it is called) witch living in the Druid Grove... as I remember there is this shadow thief girl who tells us about her identity for something in the north of Trademeet, the plotline should of course involve her and will reveal the shadow thieves' operations and goals in Trademeet.
The Limited Wish Quest "adventure like none you've seen" - I like this idea, but I think it should have been longer, covered all the possible areas of the world, and have a comic ending (all the long journey for something silly that was already under the nose of everybody at the beginning).
Sorry I can't add more specific ideas, I just don't remember the entire plotlines that well?
P.S
Why are you trashing like that? The Baldur's Gate major quest line was good! (adleast I liked it )
I like also the teddy bear and especialy the Illithids' idea.
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