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manwe858

Member Since 07 Sep 2006
Offline Last Active Apr 25 2022 06:52 AM

Posts I've Made

In Topic: BiG World Setup (an attempt to update the program)

01 March 2015 - 05:41 PM

ERROR Installing [Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC], rolling back to previous state
Will uninstall 104 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6031.
Uninstalled    104 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6031.
ERROR: Unix.Unix_error(20, "stat", "stratagems/mage/resource/dw#vamim.spl")
Detailed error information can be found in the file SETUP-STRATAGEMS.DEBUG . For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
Automatically Skipping [Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC] because of error.
Using Language [English]

 

I keep getting this error.

Is anyone else getting this error?

 

In the latest version of stratagems this file is missing from the folder specified in the ERROR line. If you download the previous version of stratagems and find the file you can move it to the latest version and try again. That's how I got mine to work.

 

-M


In Topic: BiG World Setup (an attempt to update the program)

01 March 2015 - 03:50 PM

Hello, I've discovered an incompatibility between IR and BG2 Tweaks. The Weapon Changes from IR and Alter Weapon Proficiencies: Rebalanced Weapon Proficiencies from BG2 Tweaks overwrite each others changes. The only bug in the game that I notice is that the descriptions of weapons will now say: "Katana\Wakizashi\Wakizashi" and "Mace\Morningstar\Morninstar". This is because BG2 Tweaks is installed after and does a Replace_Textually for Katana and Mace. 

 

As per this post from the G3 forum: http://gibberlings3....=27146&p=233188

 

I'm noting this here so that maybe a conflict could be incorporated into BWS since that's what I used to perform my installation. Let me know if you require any more information.

 

-M


In Topic: BWPv14

30 January 2015 - 08:33 PM

I don't think Almateria's kick-out dialogs were written to take in consideration other kick out dialogs so even if it were written to be appended to the multig.dlg file it would either never be properly initiated or Almateria's dialogs would never be initiated. Also Amber writes to the MULTIG.DLG too :huh: which actually makes it so Almateria's dialogs never initiate either. So... really it would be better if the sola's kickout dialog was a separate component instead of being installed with the main component.


In Topic: BWPv14

30 January 2015 - 05:23 AM

Hi Leonardo,

 

There's compatibility problems with how Weimer's Solaufein mod overwrites multiplayer dialogue files with other mods that write multiplayer dialogues. Instead of appending it destroys all previous changes. this causes issues with mods like the latest version of Almateria's Restoration Project as discussed in that forum starting on post 263.


In Topic: General discussion

27 January 2015 - 04:51 PM

Haha, yeah I agree with you there. I guess to be fair this was written way back by Dr.Weimer himself so maybe he wasn't taking that into consideration. Should this be documented somewhere for multimod installations?