Jump to content


pro5

Member Since 27 Mar 2006
Offline Last Active Sep 30 2016 12:12 PM

Posts I've Made

In Topic: 1pp ~ high quality music for SoA/ToB || Tutu/ToSC || IWD || PS:T

05 August 2014 - 12:45 PM

HQ Music for BGT moves all files added by mods from the music folder to .\1pp_hq_music_BGT\convert\backup and leaves over only empty folders in the music folder.
...
The files inside the folders above should also get converted!

 

They definitely should, the problem so far has been that I can't reproduce the situation on my end when they disappear without being converted. For instance, I have a working BWS mega-install with some of the mods from your list (Jarl's BGT Adventure Pack, RoT, Amber), and with 1PP_HQ_MUSIC_BGT installed finely on top. All the music files were converted and returned to their respective subfolders within the music folder during installation. Unfortunately, I can't begin fixing the problem until I understand what goes wrong. By the sound of it, I'm guessing either the converter crashes sometime after it moves each ACM file for processing and before moving the new file back, or it fails to move the file back (permissions problem?).

 

I'll do more research on this the next time I get a free weekend, but for now consider me puzzled with why this might be happening; sorry for the trouble.


In Topic: 1pp ~ high quality music for SoA/ToB || Tutu/ToSC || IWD || PS:T

26 June 2014 - 07:30 AM

okay "fixed" the problem, and the problem is the converter that comes with the BGT version deletes custom acm's from the music folder from any mod that adds them. :| using the one inside the iwd pack and it converts everything properly. 

 

Hi Deaderinred, I've tried installing latest CtB followed by HQ Music for BGT (posted by me in this thread), but was unable to reproduce files getting permanently deleted as you describe. Can you confirm that you were using the BGT version from this post and following the installation instructions from the new readme (note that you now only need to run the setup-1pp_hq_music_BGT.exe, it should handle everything automatically)?

 

To clarify, the new converter does move mod-added ACM files out of the music folder into temporary folder for conversion, but is then supposed to return the upscaled version back to the music folder after each file is processed. If that doesn't happen, it's a problem I'd like to try and fix - but I'm going to need a bit more information to figure out what's going wrong in your case and how to replicate the situation.


In Topic: [TRANSLATION] Drizzt Saga, added/modified lines in v3

27 March 2014 - 08:43 PM

Thank you, will add in next future version, whenever that comes (unless serious bugs are reported that need immediate attention it'll probably be after all other translations come in).

Those quoted lines I pretty much took as is from v2 released by erebusant and Badgert. They looked a bit strange but I figured they were just imitating archaic english (I'm not a native english speaker myself).

Gender-specific lines are ok, you don't need anything else to make them work as WeiDU should understand this just fine:
@10  = ~Aha, <CHARNAME>! Znow sie spotykamy. Wkrotce wyruszam do Doliny Lodowego Wichru. Pragnalbym, abys towarzyszyl mi podczas tej jakze niebezpiecznej wyprawy.~ // MALE
       ~Aha, <CHARNAME>! Znow sie spotykamy. Wkrotce wyruszam do Doliny Lodowego Wichru. Pragnalbym, abys towarzyszyla mi podczas tej jakze niebezpiecznej wyprawy.~ // FEMALE
using the second line for female CHARNAME (as long as DIALOGF.TLK is present and used).

In Topic: Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

09 March 2014 - 04:02 AM

My opinion is that BGT should import those mandatory BG2 NPCs (Jaheira, Minsc, Imoen, Viconia and Edwin) to BG2 side even if they are not in party during transition.
Then you'll get a level 1-2 Jaheira in BG2 if you kicked her out for good in BGT after reaching Nashkel, for example.
What i meant that if BGT imports Jaheira despite her NOT being in party you don't get that BG2 cre-file in GAM-file at save file. Then you get automatically get right cre-file when Jaheira comes back.
This might be a BGT bug then, caused by how MoveGlobalObject works. I'll do some tests on this later, but sounds like it's picking up the first script name it finds in GAM (which is the BGT version of Jaheira), instead of using the last one added with MakeGlobal() in AR0602 script.

Or it could be that the MakeGlobal() in your case failed to fire for some reason. There's no SetInterrupt(FALSE) preceding it, so it's possible Jaheira was interrupted by another script action without performing MakeGlobal().

In Topic: Banters and Music malfunction

09 March 2014 - 12:44 AM

To have correct music in BGT currently you need to install BGTMusic with latest WeiDU and fixed TP2 file from Lollorian which was posted in some thread here recently. When installing from scratch, it might be easier to just use Big World Setup to do a minimalistic BGT install - it should include the necessary patches.