Jump to content


Silver Raven

Member Since 30 Oct 2005
Offline Last Active Dec 17 2005 12:44 AM

Topics I've Started

Bloody Thieves

11 December 2005 - 09:03 PM

when u become a recruit in the militia of Soubar; all ur belonging are stored in a bag (so far no pb)
the pb is , when u gain the rank of captain (right after completed the spy quest) , u got ur stuff back but any character which have an unremovable item, doesn't have it back. <_<

Training Day

11 December 2005 - 11:14 AM

After i have trained the Triel villager

i have the option to train my party members to whatever they want

although, when i select sword & shield training for 3 weeks , my screen goes black and the rest cinematic is not triggered.

sos 1.05 + latest fix

Priest reaching lvl21+

10 December 2005 - 12:21 AM

er my cleric (Viconia) in my party reached lvl23 ,the problem is :
at the next lvl she will learn a new ability although , there no place in the 7th lvl priest book to learn a new one, so after tested it, it appears the last spell written at the bottom of the 7th lvl page vanishes , because the priest learnt a new ability   :crying:

u don't have the choice :

1 - if u don't pick a new ability , no lvl up
2 - if u pick a new ability , and if u have 16 spells already written at lvl7, the last one is pushed out of the book, u can't even select a spell u don't want no more. The problem is lvl7 & quest spells (aka lvl8) are written on the same page. Mages have also quest spells (written on the lvl9 page) , but there is far more place to write them and u can unlearn a spell , not the priests / druids.

note : this is not a bug, this is an issue with mods adding some spells to the priest book

mods installed  : sos , tdd, ctb, ts

EEEp, u need this for CtB

07 December 2005 - 03:40 PM

k , the new version of CtB seems to still cause pb with the xp limit in SoA
:Poke:  to KD ;)
http://www.shsforums...opic=13050&st=0

the question is :
can i use this right after the patches for big mods (knowing it just modify the xp cap, nothing else)=> see my weidu log (i could revert it if  i need to install a new fix of course)
or do i need to do this :
uninstall fixes
install xp fix
reinstall fixes

Don't want to compromise my save game :X

(and no i didn't installed xp cap remover from ease of use)


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // Component Name
~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU
~SETUP-BD-TOB.TP2~ #0 #1 // Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v105 WeiDU
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day,  v105 WeiDU
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-CTB-TDDFIX.TP2~ #0 #0 // CtB-TDDv1.05 Compatibility Fix
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.6
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.04 (BP Compatible Version)
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward?
~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB)
~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB)
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #6 // Wear Magical Armor AND Magic Rings (etc.)
~SETUP-EASE.TP2~ #0 #11 // Allow Multi-Player Created NPCs to "Wait Here" When Kicked Out
~SETUP-EASE.TP2~ #0 #12 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #18 // Imoen ToB Dialogue Fix
~SETUP-EASE.TP2~ #0 #20 // Female Edwina
~SETUP-CTB-FIX1.TP2~ #0 #0 // Check The Bodies, v160 WeiDU - PATCH #1
~SETUP-TS-BP-FIX.TP2~ #0 #0 // TORTURED SOULS v6.04 (for BP) - PATCH #2
~SETUP-TDD-FIX1.TP2~ #0 #0 // The Darkest Day, v105 WeiDU - PATCH #6
~SETUP-SOS-FIX1.TP2~ #0 #0 // Shadows Over Soubar, v105 WeiDU - PATCH #5
~SETUP-GUI.TP2~ #0 #0 // "Tortured Souls"
~SETUP-YACOMOPATCH.TP2~ #0 #0 // Fix CtB XPCap problem (by patching bgmain.exe)

i checked , i seems to work, but i 'm not sure if i need to uninstall it or not every time i will install a new fix, can i have some insight ?
cluaed above the xp limit saved, reloaded, same amout of xp after i have used the console.

suggestion : could this fix be merged with a next patch for CtB ?

Still bugged ?

03 December 2005 - 04:37 AM

Note : i searched through the forum first for some clues. (some bugs have been already reported in others threads , but i try to make a big list of still existing ones) . Those bugs are still present in the 1.6 version with fix1

Quests :
Help the Cowled Wizard / Help Melynda : seems still bugged :
If u speak to the cowled before to talk to Melynda, she couldn't be found later
i reload a previous saved game, where i didn't talk to the cowled wizard , and she 's in the kitchen of the copper coronet, with a later saved game (with the quest started) there's nowhere to find her. If i CLUA her , she vanishes as soon as she appears :(. As i understood the quest there's only one way to finish the quest and u need to talk to the correct NPCs in a proper order otherwise the quest is broken ? (if i'm correct , that's not fun at all, or i miss a piece of the puzzle)

Holly the Elf : despite the fact i'm lawfull neutral , she can't be located in the Temple of Helm (AR0901) :
checked with IE:
Holly is really located in the temple of Helm , but i don't know why the npc is not there ...
CLUAed her seems triggering the quest properly (ressource name : CB901SCK)

Academy of Kuldin (spoilers inside), some bugs still alive and has been "Golemified"
All bugbears, harpies become golems ...yikes, more oddity (not clue if intented, but really weird) : some traps are broken (could detrap them , but they remain present and invisible) , almost impossible to rest (with golems :wacko: ) => insane (should be for mid lvl adventurers , but with 8 iron golems spawing while u rest i have some doubt :P ). I believe it's the academy which is bugged, i tried to slept outside and harpies didn't turn into golems, although they are passive (they don't attack, even if they are spoted as enemies)

- AR3545 = Animated Crossbows untargetable, no illusion used, can use only aoe spells (and even they are heavy magic resistant)
- Some "empty" icons as random treasure , annoying bz they can't be removed from ur inventory (across the whole academy)
- The wind at the roof of the Academy (AR3559 & AR3560) deals a bit too much damage. (it can stun a golem)
- AR3551 = Western door : can't pass this one even if opened, Eastern door : can't detrap this one (trap non detected even with 145 in find trap)
bugged item in western room in a chest : letter with nothing written on it (wonder if really bugged)

notes & tips : i used the golem construct to bypass the warded doors (can be assembled in the planar sphere) or removing something from ur inventory (no clue what, but since the construct as no item it can bypass the doors), i used the improved spider figurine (tx items upgrade :) ) for killing golems (actually 13k of xp per golem seems wayyyy too much) & need to CLUA my party in a safe area to rest (it's insane otherwise). I managed to avoid my party to be splitted (i simply used the spider figurine on the trap which splits ur party)

related thread :
http://www.shsforums...showtopic=17020