Jump to content


Origami Samurai

Member Since 21 May 2005
Offline Last Active Jun 17 2006 08:47 AM

Posts I've Made

In Topic: TeamBG Revival

17 June 2006 - 04:28 AM

As far as I can recall, when any of the major modding sites went live, they had very little new content. The TBG revival is no different (though we do have plans for things, we're just writing up the documentation and making it all pretty).

Which is fine. But when you start from nothing, you work your way up. You don't waltz in and say "right, we're TeamBG, and that automatically makes us really important!" Your FAQ is full of bullshit about how modding started with you and how you plan to ensure it finishes there. This smacks of arrogance for a site which offers next to nothing. If you want to start a new community, that's fine, but don't try playing the "Father of it all" card, because currently you're nothing but an attempt to leech off the once-significance of a defunct site.


It's all about perspective isn't it?  I seem to think that the proud PPG announcement, from their homepage no less is equally 'full of shit.'  

Since August 2001, Pocket Plane Group has worked on enhancements, improvements, hacks and outright abuses of BG2 and other games based on Bioware's engine. We hope you enjoy!


It looks a tad different when compared to this: -

Registrar: DOTSTER
   Domain Name: POCKETPLANE.NET
      Created on: 29-MAR-04
      Expires on: 30-MAR-07
      Last Updated on: 10-MAR-06


If PPG, as an entity historically came into being when some pissed off FWP members took their material and upped sticks, their own foundation had nothing new whatsoever but since then, they've made some quality mods and added to their inventory, then why won't the same benefit of the doubt be extended to TBG.eu?

Course, someone is now going to ride in on a white charger and tell me I'm wrong.

All these complaints about 'lack of originality, adding nothing new etc' are full of crapo.  SHS traded off FWS old stuff and evolved nicely from there, PPG does a damn good whoring itself out as a replacement for FWP with extra bells & whistles attached, whilst G3 nicely catches anything that isn't picked up by those two.

Where were the objections to leeching then?

In Topic: Nobody ainīt playing the mod, eh?

31 July 2005 - 03:35 AM

It's a large mod to complete of we're honest about it.

In Topic: Shield question

23 July 2005 - 05:04 AM

Item usability flags inside the .itm-files. Of course, this part of the IE engine is hardcoded, so you'll need to work around it with tp2 ninjary if you add a new kit.

It's not impossible, but hard.

View Post



I was looking at that. I'm assuming that I'd need to code up a kit, would you have to give this some sort of internal byte value to then use in the tp2 gymnastics?

In Topic: Which command to use...

22 July 2005 - 05:20 AM

This is for BGII I assume?

In Topic: Kit creation questions

17 July 2005 - 10:43 AM

I've already read those so there's no problem there.

Didn't Cam release one regarding a 'SuperKit' value or somesuch, that enabled a kit to be changed ingame?