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King Diamond

Member Since 28 Dec 2004
Offline Last Active Jun 02 2017 07:04 AM

Posts I've Made

In Topic: Pool of Radiance maps

27 September 2010 - 12:14 AM

Ok, guys... As far as I'm here I'll give you everything I know...

1) There's a C++ sourcecode and the compiled exe in the attachement. It's a PoR map extractor. Anybody who is familiar with C++ could get some logic from there for the discussed task.

2) The extractor produces a set of tiles (don't remeber exact dimensions - possibly 256x256). They are ordinary .jpg's. The rest is up to you - tiles should be merged in some way to produce a full map background. I did that manually in Photoshop for all maps. But it could be automatized by the means of additional coding.

3) PoR map in-game appearance is a mix of background graphics, a set of 3d-animated objects and applied lighting effects. So it's just impossible to produce any decent results via SS-ing....

4) I don't know how to extract PoR 3d-models and where to look for them. :rolleyes:

In Topic: Pool of Radiance maps

27 September 2010 - 12:03 AM

Supposedly, they originally came from King Diamond, but he seems to no longer be around to ask, and is rumored to be extremely hard to contact (but I am trying).

:D