Ok, guys... As far as I'm here I'll give you everything I know...
1) There's a C++ sourcecode and the compiled exe in the attachement. It's a PoR map extractor. Anybody who is familiar with C++ could get some logic from there for the discussed task.
2) The extractor produces a set of tiles (don't remeber exact dimensions - possibly 256x256). They are ordinary .jpg's. The rest is up to you - tiles should be merged in some way to produce a full map background. I did that manually in Photoshop for all maps. But it could be automatized by the means of additional coding.
3) PoR map in-game appearance is a mix of background graphics, a set of 3d-animated objects and applied lighting effects. So it's just impossible to produce any decent results via SS-ing....
4) I don't know how to extract PoR 3d-models and where to look for them.
King Diamond
Member Since 28 Dec 2004Offline Last Active Jun 02 2017 07:04 AM