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Ascension64

Member Since 20 Dec 2004
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[Release] BGT-WeiDU version 1.18

27 April 2013 - 06:17 AM

BGT-WeiDU v1.18 has been released! Just fixed some final issues with the previous update.

GitHub
Previous release notes

 

Installation changes

-Fixed BP-BGT Worldmap labels for Ice Island and Werewolf Island in simplified and traditional Chinese translations

-Really corrected the previous change about tutorial strings, inventory pause, and TobEx

 

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[Release] BGT-WeiDU version 1.17

10 April 2013 - 12:42 AM

BGT-WeiDU v1.17 has been released! Minor maintenance release fixing the installation process only.

GitHub
Previous release notes

 

Installation changes

-Corrected the previous change about tutorial strings, inventory pause, and TobEx

-Fixed a failed installation on GemRB systems

-Fixed bad typo day in this change log

 

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[Release] Restored Textscreen Music version 9

21 March 2013 - 10:23 PM

Added Polish translation, thanks to Alvarez and "Children of Bhaal" Polish BG Clan. Get it at http://www.shsforums...ads&showfile=74. Don't forget you need the appropriate language pack to get the right sounds for your language.

 


[Release] BGT-WeiDU version 1.16

21 March 2013 - 07:46 PM

BGT-WeiDU v1.16 has been released! This is a maintenance release with bug fixes, compatibility features, and translation updates.

GitHub
Previous release notes

 

Installation changes

-Corrected Russian translation so that prompts are shown properly in GUI and music setup

-Correction to comments in bgt/base/baf/aram00.baf

-The game executable is longer patched if TobEx is detected when selecting the "Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music" option of the "Baldur's Gate Trilogy - Music" optional install

-Tutorial strings about the whether entering the inventory screen pauses the game are no longer changed if the "Disable Force Inventory Pause" TobEx tweak is detected to be enabled

-Updated German translation

 

Bug fixes

-Dire Charm traps encountered in the Baldur's Gate and Tales of the Sword Coast part of the game last for 120 seconds as per vanilla Baldur's Gate behaviour (was 48 seconds)

-Edwin now correctly receives a dagger if he is imported into Shadows of Amn

-Edwin's Amulet gives one bonus wizard spell per level instead of two in the Baldur's Gate and Tales of the Sword Coast part of the game (note: specific text for trying to remove his amulet will not show correctly until after the transition to Shadows of Amn)

-Fixed a compatibility issue with Refinements where starting a BG2 game with a true class Mage would prevent spell selection from working

-Fixed day-night and night-day movies not playing (Mac users only get the Shadows of Amn movies)

-Fixed game hang/crash in multiplayer due to invalid day-night and night-day movies

-Fixed QUEEN_CHANGE (SPWI942.SPL) so that Pawns in the chess game change to the correct Queen

-Kirinhale no longer gains magic resistance and regenerates hit points when she becomes Ethereal

-Kirinhale no longer gives male player characters a save vs. spells penalty when the target is inflicted with dire charm

-Magic missile traps encountered in the Baldur's Gate and Tales of the Sword Coast part of the game do 2D3 damage as per vanilla Baldur's Gate behaviour (was 1D4)

-Silver Dagger - Werebane now correctly gives the extra +3 THAC0 bonus vs. lycanthropes

 

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