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Blitz

Member Since 13 Nov 2004
Offline Last Active Apr 28 2009 06:00 PM

Topics I've Started

Quick NPC Question

11 December 2004 - 06:31 PM

How do I make an NPC invulnerable using DLTCEP?

Another creature spawning problem

06 December 2004 - 10:22 AM

I seem to be having trouble creating creatures in the player's thief guild stronghold (AR0302).

It works using CLUA Console...but scripting doesn't work. I thought it might be a minor scripting error. Here's B#AR0302, the area script. And yes, i've tried using both EXTEND_TOP and EXTEND_BOTTOM in the .tp2 file.

IF
Global("B#StartQ","GLOBAL",1)
Global("B#Guild","GLOBAL",0)
Global("B#SpawnL","GLOBAL",0)
THEN
RESPONSE #100
ActionOverride("SHTHLT02",EscapeAreaDestroy(0))  
CreateCreature("b#lathen",[574.290],3)
SetGlobal("B#SpawnL","GLOBAL",1)
END

IF
GlobalTimerExpired("LTimerA","LOCALS")
THEN
RESPONSE #100
CreateCreature("b#lathen",[574.290],8)
END

Not only does the old Lathan not vanish, the new one isn't created unless I use CLUA. Also, when the timer expires, the new Lathan doesn't reapear (used for a new quest/event I added).

Did I simply make some simple, n00bish mistake, or is there something about AR0302 i'm just not aware of? I even checked the script using DLTCEP, and it said it appeared correct. Augh!

Parse Error

29 November 2004 - 06:41 PM

SetCurserState() not found in action.IDS

Action.ids contains all the actions you can use in scripting, right? Yeah.

So...what is up with that? I can't install because of this. :(

NWN

27 November 2004 - 06:57 PM

I read some pretty good reviews, but it gets flak from BG2 players due to shallowness, minimized SP elements, less banter, no relationships/friendships with group members, etc.

So, in your humble (or not) opinnions, is NWN a game worth buying? I thought i'd ask you peeps because I would rather not blow a hundred bucks on this game, expansions, and additional modules...if it sucked.

Trouble with a CHAIN

25 November 2004 - 10:44 AM

I made this chain, and added it to my r#kaen.d file. It should run when the global is set to 9, and when Kaen sees Tiva. It installs without any errors, but doesn't start when it should.. Oh, and I bet you can't even guess where the dialogue is going (don't ask :))

Yeah, so anyway, why doesn't it start as soon as Kaen sees Tiva? I'm postive I set the globals correctly.

CHAIN
IF ~Global("R#Plot","GLOBAL",9)
See("r#tiva")~
THEN r#kaen TivaKaenConverse
~T-tiva? Is that you?~
DO ~SetGlobal("R#Plot","GLOBAL",10)~
== r#tiva
~Yes, yes. Of course it's me, Kaen. Now, we sorta need any information you have recovered on the Experiment.~
==r#kaen
~W-well...first tell me what YOU found out.~
== r#tiva
~Uh...okaaaaay. We kinda eliminated the Night Knives who were searching for the Experiment, and then we sorta figured out the Experiment was a tabby.~
== r#kaen
~A t-tabby? Uh, well, you see....I saw some people drag a tabby down into the sewers not long ago...~
== r#tiva
~You know, i'm willing to bet that be our tabby, aye, <CHARNAME>?~
== r#kaen
~Probably. People don't drag tabbies into sewers for kicks (normal people, at least).~
== r#tiva
~Well, what are we waiting for? <CHARNAME>, we'll meet you in the sewers.~

== r#kaen
~SEWERS?! I don't want to go in the sewers! It's dirty! And infested with...with...WEASELS! Yeah! Weasels!~
== r#tiva
~(sigh) Come on, Kaen. Follow me, <CHARNAME>.~
EXIT


I created a new topic 'cause I didn't think peeps were noticing my post in the old one. So anyway, what in the name of <insert holy whatever> is wrong with this?!