Blitz
Member Since 13 Nov 2004Offline Last Active Apr 28 2009 06:00 PM
Community Stats
- Group Member
- Active Posts 337
- Profile Views 3324
- Member Title Tabby Master
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
-
Interests
Causing others to suffer, taunting my enemies, wondering why I have enemies, playing BG2, modding BG2, helping my valiant cats defeat the Weasel menace.<br />
User Tools
Topics I've Started
Quick NPC Question
11 December 2004 - 06:31 PM
How do I make an NPC invulnerable using DLTCEP?
Another creature spawning problem
06 December 2004 - 10:22 AM
I seem to be having trouble creating creatures in the player's thief guild stronghold (AR0302).
It works using CLUA Console...but scripting doesn't work. I thought it might be a minor scripting error. Here's B#AR0302, the area script. And yes, i've tried using both EXTEND_TOP and EXTEND_BOTTOM in the .tp2 file.
IF
Global("B#StartQ","GLOBAL",1)
Global("B#Guild","GLOBAL",0)
Global("B#SpawnL","GLOBAL",0)
THEN
RESPONSE #100
ActionOverride("SHTHLT02",EscapeAreaDestroy(0))
CreateCreature("b#lathen",[574.290],3)
SetGlobal("B#SpawnL","GLOBAL",1)
END
IF
GlobalTimerExpired("LTimerA","LOCALS")
THEN
RESPONSE #100
CreateCreature("b#lathen",[574.290],
END
Not only does the old Lathan not vanish, the new one isn't created unless I use CLUA. Also, when the timer expires, the new Lathan doesn't reapear (used for a new quest/event I added).
Did I simply make some simple, n00bish mistake, or is there something about AR0302 i'm just not aware of? I even checked the script using DLTCEP, and it said it appeared correct. Augh!
It works using CLUA Console...but scripting doesn't work. I thought it might be a minor scripting error. Here's B#AR0302, the area script. And yes, i've tried using both EXTEND_TOP and EXTEND_BOTTOM in the .tp2 file.
IF
Global("B#StartQ","GLOBAL",1)
Global("B#Guild","GLOBAL",0)
Global("B#SpawnL","GLOBAL",0)
THEN
RESPONSE #100
ActionOverride("SHTHLT02",EscapeAreaDestroy(0))
CreateCreature("b#lathen",[574.290],3)
SetGlobal("B#SpawnL","GLOBAL",1)
END
IF
GlobalTimerExpired("LTimerA","LOCALS")
THEN
RESPONSE #100
CreateCreature("b#lathen",[574.290],
END
Not only does the old Lathan not vanish, the new one isn't created unless I use CLUA. Also, when the timer expires, the new Lathan doesn't reapear (used for a new quest/event I added).
Did I simply make some simple, n00bish mistake, or is there something about AR0302 i'm just not aware of? I even checked the script using DLTCEP, and it said it appeared correct. Augh!
Parse Error
29 November 2004 - 06:41 PM
SetCurserState() not found in action.IDS
Action.ids contains all the actions you can use in scripting, right? Yeah.
So...what is up with that? I can't install because of this.
Action.ids contains all the actions you can use in scripting, right? Yeah.
So...what is up with that? I can't install because of this.
NWN
27 November 2004 - 06:57 PM
I read some pretty good reviews, but it gets flak from BG2 players due to shallowness, minimized SP elements, less banter, no relationships/friendships with group members, etc.
So, in your humble (or not) opinnions, is NWN a game worth buying? I thought i'd ask you peeps because I would rather not blow a hundred bucks on this game, expansions, and additional modules...if it sucked.
So, in your humble (or not) opinnions, is NWN a game worth buying? I thought i'd ask you peeps because I would rather not blow a hundred bucks on this game, expansions, and additional modules...if it sucked.
Trouble with a CHAIN
25 November 2004 - 10:44 AM
I made this chain, and added it to my r#kaen.d file. It should run when the global is set to 9, and when Kaen sees Tiva. It installs without any errors, but doesn't start when it should.. Oh, and I bet you can't even guess where the dialogue is going (don't ask )
Yeah, so anyway, why doesn't it start as soon as Kaen sees Tiva? I'm postive I set the globals correctly.
CHAIN
IF ~Global("R#Plot","GLOBAL",9)
See("r#tiva")~
THEN r#kaen TivaKaenConverse
~T-tiva? Is that you?~
DO ~SetGlobal("R#Plot","GLOBAL",10)~
== r#tiva
~Yes, yes. Of course it's me, Kaen. Now, we sorta need any information you have recovered on the Experiment.~
==r#kaen
~W-well...first tell me what YOU found out.~
== r#tiva
~Uh...okaaaaay. We kinda eliminated the Night Knives who were searching for the Experiment, and then we sorta figured out the Experiment was a tabby.~
== r#kaen
~A t-tabby? Uh, well, you see....I saw some people drag a tabby down into the sewers not long ago...~
== r#tiva
~You know, i'm willing to bet that be our tabby, aye, <CHARNAME>?~
== r#kaen
~Probably. People don't drag tabbies into sewers for kicks (normal people, at least).~
== r#tiva
~Well, what are we waiting for? <CHARNAME>, we'll meet you in the sewers.~
== r#kaen
~SEWERS?! I don't want to go in the sewers! It's dirty! And infested with...with...WEASELS! Yeah! Weasels!~
== r#tiva
~(sigh) Come on, Kaen. Follow me, <CHARNAME>.~
EXIT
I created a new topic 'cause I didn't think peeps were noticing my post in the old one. So anyway, what in the name of <insert holy whatever> is wrong with this?!
Yeah, so anyway, why doesn't it start as soon as Kaen sees Tiva? I'm postive I set the globals correctly.
CHAIN
IF ~Global("R#Plot","GLOBAL",9)
See("r#tiva")~
THEN r#kaen TivaKaenConverse
~T-tiva? Is that you?~
DO ~SetGlobal("R#Plot","GLOBAL",10)~
== r#tiva
~Yes, yes. Of course it's me, Kaen. Now, we sorta need any information you have recovered on the Experiment.~
==r#kaen
~W-well...first tell me what YOU found out.~
== r#tiva
~Uh...okaaaaay. We kinda eliminated the Night Knives who were searching for the Experiment, and then we sorta figured out the Experiment was a tabby.~
== r#kaen
~A t-tabby? Uh, well, you see....I saw some people drag a tabby down into the sewers not long ago...~
== r#tiva
~You know, i'm willing to bet that be our tabby, aye, <CHARNAME>?~
== r#kaen
~Probably. People don't drag tabbies into sewers for kicks (normal people, at least).~
== r#tiva
~Well, what are we waiting for? <CHARNAME>, we'll meet you in the sewers.~
== r#kaen
~SEWERS?! I don't want to go in the sewers! It's dirty! And infested with...with...WEASELS! Yeah! Weasels!~
== r#tiva
~(sigh) Come on, Kaen. Follow me, <CHARNAME>.~
EXIT
I created a new topic 'cause I didn't think peeps were noticing my post in the old one. So anyway, what in the name of <insert holy whatever> is wrong with this?!
- Spellhold Studios
- → Viewing Profile: Topics: Blitz
- Guidelines