Heh, a couple of the mods this person put in the "musts" list I would NEVER consider installing and a few in the "potentials" list I will ALWAYS have installed. IMHO, even though I can't stand the Berserkers, Wizardslayers and Undead Hunters tables, I think Refinements is close to being the best mod out there. The only critisism I can really give it is:I found this in a discussion over on the Game Banshee forums:
Refinements: Eh. I know a lot of people consider this one a must have, but from the readme, several of the HLA's seem both overpowered and not well balanced to me. In particular, I can't see why anyone would -ever- want to play the Undead Hunter paladin kit with it, as all paladins get HLA's that make the Undead Hunter's abilities redundant, and the HLA specific to Undead Hunters looks downright lame (if I want to "repulse undead", I'll have my cleric turn undead). That seemed so obvious to me from reading the readme that it made me suspicious of the rest.
http://www.gamebansh...31&postcount=36
It may be worthwhile to take a look at the player's concerns regarding overlapping roles and content.
1) SwashImoen: I can't stand the whole low experience/ not being able to use theiving skills thing.
2) Improved Amdexterity: I'm sure by now you all know my thoughts on this...
3) Berserker/Wizardslayer/Undead Hunter tables: The berserkers "unique" ability is exactly the same as one of the barbarians many unique HLAs. Wizardslayers get a defensive HLA compared to the other two fighter kits offensive ones. And the wizardslayers abilty is useless because by the time they get it they already have enough magice resitance to protect them from a lot of magic anyway. Undead Hunters: exactly the same thing that Qwinn said.
Like I said, other than that Refinements is the best mod out there.
But, Qwinn seems to know what <he/she> is talking about on MOST of these mods.