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Ymyt

Member Since 14 Jun 2004
Offline Last Active Private

Topics I've Started

One Question

03 July 2004 - 12:28 AM

Can you write as .D a simple dialogue for me?

Edwin: Hello.
Jaheira: Mello.
Edwin: Bollo.
Charname: 1)Jullo.
2)Bungo.
Jaheira: Zollu.
END

IF ~InParty("Jaheira")
InParty(PLAYER1)
InParty(Myself)
!CheckState("Jaheira",STATE_SLEEPING)
!CheckState(PLAYER1,STATE_SLEEPING)
IsValidForPartyDialog(PLAYER1)
IsValidForPartyDialog("Jaheira")~ THEN BEGIN Dialog99
SAY ~Hello.~
CHAIN......

Please cut the unnecessary triggers and complete the chain. I'm asking this because I don't know how could Charname enter a chain.

Thanks.
~Ymyt

Need Help - Triggers

14 June 2004 - 11:32 AM

I took a look at IESDP. I was looking for a specific trigger; but I couldn't find it inside. Something like it:

IF ~~ THEN REPLY ~Blablabla~ Goto Bla
IF ~PlayerTalked(Viconia)~ THEN REPLY ~Blablablablabla~ Goto Bla2

When replying in dialogs; I need a specific dialog option to appear if a *specific* person talked to the NPC. Can you help me out in this?