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jastey

Member Since 23 May 2004
Offline Last Active Apr 01 2025 10:53 PM

Posts I've Made

In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled

28 March 2025 - 09:47 PM

That, or maybe extend on the description. Not everyone realizes what it means when files in Override will be ignored in favor of the biff resources.


In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled

28 March 2025 - 12:38 PM

..And that did it. Now I feel stupid.

The box was ticked, unticking it displays the BG1 strings for FFHUNT.DLG in "DLG".

 

I do not remember ticking this box, which makes this even more embarrassing. :crazy:

 

Thank you for solving this!


In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled

28 March 2025 - 11:09 AM

Some more testing (with skellytz' help):

 

Linux Mint.

 

NI version is v2.4-20250303. Also in the most recent Nightly Build. Same behavior if NearInfinity.jar is in a case-insensitive directory.

I checkd for a Linux GOG BGII install, and also opened a Windows GOG BGII install I transferred.

 

For "Game -> Preferences -> GUI and Text -> Sow Override Files -> In ??? Folders (CRE, SPL, ...)" and "Split between ??? and Override Folders":

The FFHUNT.DLG (in capital letters, in case this matters), located in "DLG", is displayed in NI like posted above, with the BGII strings.

 

For "In Override Folder":

The ffhunt.dlg (in small letters) (now in override) is displayed with the correct BG1 strings.

 

Checking ingame (spawning FFHUNT.CRE per cheats), the correct BG1 strings are used.

 

EDIT: reported here: https://forums.beamd...Comment_1215142


In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled

27 March 2025 - 09:25 PM

Could you DM the logs to me on Discord?


Done.


In Topic: [Solved] v1.23.1: FFHUNT.dlg is scrambled

26 March 2025 - 11:19 AM

This is getting weirder - from my side. Turns out that my BGII install has the exact same ressource - ffhunt.dlg with the BGII strings. For other dlgs, I noticed achen.dlg but I didn't check systematically.
So, the BGT installs inserted the BG1 ressources (areas, items), but the BG1 dlg(s?) don't seem to have been updated. Am I too dumb to look at the correct BG1 dlg ressources?
But ffhunt should be the correct dlg of the FF Enforcers in BGT, too, right? They are also called via ar7200.bcs (NW Baldur's Gate).

I'm not sure what's going on. Could this have something to do with my BGII game? (From GOG) Since it happens in "all" my BGII games, on two different OSs.

 

I tried posting the DEBUG but the forum software just hangs, probably the file is too big.

It has some warnings with regard to areas, e.g.

 


----------------------------------------
Local time is: Sat Mar 15 12:01:21 2025

[Source]: area7200/ar0100n.wed, V1.3
          area7200/ar0100n.tis, V1  
[Output]: area7200/ar7200n.wed, V1  
          area7200/ar7200n.tis, no header

 Basic tiles number:         3350
 Doors extra tiles number:     46
 Animations extra tiles number: 0
 Overlayed doors tiles number:  0


Warning :     Cannot handle area MOS file

Warning :     Cannot handle area _HT.bmp file

Warning :     Cannot handle area _LM.bmp file

Warning :     Cannot handle area _SR.bmp file
Warning :     Cannot delete source area MOS file
Warning :     Cannot delete source area _HT.bmp file
Warning :     Cannot delete source area _LM.bmp file
Warning :     Cannot delete source area _SR.bmp file
Tiles processed: 3350 done.
Extra 26 overlay tiles added.
----------------------------------------

 

And an error with movie bif:

 


BIFF may be in hard-drive CD-path [./CD1/MOVIES/MOVINTRO.cbf]
BIFF may be in hard-drive CD-path [./CD2/MOVIES/MOVINTRO.cbf]
BIFF may be in hard-drive CD-path [./CD3/MOVIES/MOVINTRO.cbf]
BIFF may be in hard-drive CD-path [./CD4/MOVIES/MOVINTRO.cbf]
BIFF may be in hard-drive CD-path [./CD5/MOVIES/MOVINTRO.cbf]
BIFF may be in hard-drive CD-path [./CD6/MOVIES/MOVINTRO.cbf]
BIFF may be in hard-drive CD-path [./MOVIES/MOVINTRO.cbf]
ERROR: BIFF [./MOVIES/MOVINTRO.BIF] cannot be loaded: Unix.Unix_error(Unix.ENOENT, "stat", "./movies/movintro.bif")
[INTRO15F.MVE] --biff-get error: Unix.Unix_error(Unix.ENOENT, "stat", "./movies/movintro.bif")

        WeiDU Timings
load TLK                         0.000
loading files                    0.004
unmarshal KEY                    0.017
unmarshal TLK                    0.022
stuff not covered elsewhere      0.028
TOTAL                            0.071

Copied [bgt/bash.debug] to [bgt/bash.debug] (NO BACKUP MADE!)
Moving bg1movie/intro15f.mve to bg1movie/soaintro.mve
Copying 1 file ...

 

 

All in all it says installed successfully:

 


[bgt/language/english/dialog.tra] has 110 translation strings
[bgt/language/english/journal.tra] has 319 translation strings
[bgt/language/english/scripts.tra] has 20 translation strings
1825712 characters, 13232 entries added to DIALOG.TLK
[./dialog.tlk] created, 87364 string entries

SUCCESSFULLY INSTALLED      Baldur's Gate Trilogy - Core

SUCCESSFULLY INSTALLED      Baldur's Gate Trilogy - Music -> Hybrid Baldur's Gate/Shadows of Amn/Throne of Bhaal Music

        WeiDU Timings
ACTION_READLN                    0.000
STRING_SET_EVALUATE              0.000
AT_UNINSTALL                     0.000
OUTER_WHILE                      0.000
ACTION_PHP_EACH                  0.000
LAUNCH_ACTION_FUNCTION           0.000
OUTER_FOR                        0.000
ACTION_MATCH                     0.000
ACTION_DEFINE_ASSOCIATIVE_ARRAY   0.000
load TLK                         0.000
ACTION_FOR_EACH                  0.000
OUTER_INNER_PATCH_SAVE           0.000
OUTER_INNER_PATCH                0.000
DEFINE_ACTION_MACRO              0.000
OUTER_SPRINT                     0.000
LAUNCH_ACTION_MACRO              0.000
parsing .log files               0.000
AT_EXIT                          0.000
<<<<<<<<                         0.000
Resolving LABELs                 0.000
COPY_LARGE                       0.000
DEFINE_PATCH_MACRO               0.000
DEFINE_ACTION_FUNCTION           0.000
OUTER_SET                        0.000
PRINT                            0.000
DEFINE_PATCH_FUNCTION            0.000
LOAD_TRA                         0.000
ACTION_IF                        0.000
unmarshal BIFF                   0.000
MKDIR                            0.001
INCLUDE                          0.001
function overhead                0.001
APPEND                           0.001
resolve labels                   0.001
MOVE                             0.001
resolve strings                  0.002
parsing .ids files               0.003
EXTEND_BOTTOM                    0.003
EXTEND_TOP                       0.004
adding translation strings       0.004
BUT_ONLY                         0.005
unmarshal DLG                    0.011
marshal DLG                      0.016
Parsing TPP files                0.017
add strings to TLK               0.022
stuff not covered elsewhere      0.023
marshal and save TLK             0.024
AT_NOW                           0.025
process .D files                 0.026
unmarshal TLK                    0.027
strings to add                   0.032
Parsing TPA files                0.038
STRING_SET                       0.050
parsing .baf files               0.055
parsing .bcs files               0.059
find local string                0.106
Parsing TP2 files                0.113
parsing .tra files               0.129
marshal BCS                      0.136
loading files                    0.176
saving files                     0.213
parsing .d files                 0.224
COMPILE                          0.236
COPY                             0.282
READ_*                           0.353
eval_pe                          0.360
marshal KEY                      0.416
unmarshal KEY                    1.459
BIFF                             1.829
process_patch2                   9.998
TOTAL                           16.484
Executing: [rm -f bgt/weidu]
Executing: [rm -f bgt/bash.debug]