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The Masked Marionette

Member Since 10 Jan 2004
Offline Last Active Oct 11 2004 02:05 AM

Topics I've Started

NPC Creation

26 January 2004 - 07:01 AM

Okay, having had to reinstall BG2 thanks to meddling adults, I decided to do a full install this time, so I can start playing with my modding tools.

I figured that making a simple NPC would be a good place to start.

...I'm confuzzled. I've written his dialog (in Notepad) and created a .CRE from a .CHR using NearInfinity. I renamed the dialog, adding ".d" to the end. Windows hasn't registered this as an extension, merely as an additional two characters to the name. I have no idea if this matters or not...

Anyway, I've read a couple of tutorials, and I'm now well and truly confused. Each seems to tell me to do something different, so I now haven't a clue what I should be doing. There's all this stuff about compiling, but I'm not sure what I'm supposed to compile and how.

So... yeah. As I said, all I currently have is the dialog (in the form of a .txt but named as a .d) and my .cre. If anyone could explain to me what on Earth I'm supposed to do next and, preferably, *why* I'm doing it, I'd be more than grateful. I'd experiment a little further, but I'm a little hesitant 'cause I'm not sure if the whole adding a .d extension thing is effecting what else I've been doing...