Sovran
Member Since 27 Nov 2003Offline Last Active Nov 22 2005 08:32 AM
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- Group Member
- Active Posts 59
- Profile Views 3139
- Age 39 years old
- Birthday December 13, 1984
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Gender
Not Telling
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Location
Hyperborea
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Interests
Curious things and curious people. Language and imagination, in all their forms. I revel in the occasional ill-placed, maledict misquotation, and every serious attempt at not taking anything too seriously.
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Posts I've Made
In Topic: Sorcerer-warriors, anyone?
22 February 2005 - 03:05 AM
I've thrown together a couple of sorcerer kits (in a broad sense of the word), including something a bit like a fighter/sorcerer. This version of the mod will be available as soon as I can manage to kick myself to test everything out one more time.
The updated readme is here, if you want to steal a glance -- look up "spellsword".
In Topic: Collecting the dead?
20 February 2005 - 12:30 PM
Thank you! :)
In Topic: Sarevok's armor
19 February 2005 - 04:27 AM
It isn't so hard to imagine Sarevok again as a Bhaalspawn. What I'd like to see is something like one quasi-expansion based solely on Sarevok with more of his old character and story-line.
I think I'll have to engage in some self-promotion here:
http://forums.rpgdun....php?board=10.0
Granted, the forum and the site aren't very informative yet, but we're getting there.
The premise we're working on, though, is that Sarevok is but a dismantled Bhaalspawn. Returning him to all of his former glory may not be absolutely ruled out, but I think it's quite unlikely.
possible romance with your character if you are male.
*raises an eyebrow* In our version here's an option to start down a romantic path, but that's female-only...
3. even if you fuck him off - he is to be returning at later stages with some quest in the bag.
I have a little trouble imagining this. Sure, he has considerable interest in Charname... but he also has his share (and then some) of pride. And since he is only a former Child of Bhaal, I'm not sure the rest of the would-be-divine ToB crew would really care what happens to him.
Don't get me wrong, it would be a neat feature if Sarevok could be brought back to the story, but it seems difficult to avoid making it seem contrived.
1. There is should be a way to give his old Bhaalspawn powers back in place, with some more imagination or fantasy.
4. Giving his old Bhaalspawn powers with some bonuses. Also his armor...
8. Gaining some special abilities if you turn him to the "Light Side" beside the "good"-ending epilogue.
I think some perks will be included, but as I said, full restoration is a bit of a stretch. I think the redemption will be kept fairly toned down (no fireworks, no magica obscura; just one hell of a choice to make.)
6. A possible romance with someone of your party. Why not... He can possible romance Viconia. She is especially atracted by him in the original game. This can turn to a spark...
Frankly, I don't see how -- especially in the limited time frame of ToB -- Sarevok would be all that interested in anyone besides Charname. Besides, the fetters attached to Viconia's proposition seem a fairly effective turn-off for him.
In Topic: A whole new setting in DA
22 December 2004 - 04:51 AM
On the other hand, a reason why I would have prefered a similar system/world in BG2 is because I already know how to deal with all the enemies. Just to give a sample, I already know I need fire or acid to kill a troll or that weapons less than +3 don't affect a Balor, while in DA, if you can't harm an opponent, the reaction would be "HUH ? What the hell is happening ?".
But doesn't that only show a bit more respect for the fourth wall? Can your character see a +2 or a +3 etched to the side of the blade? Or the HIT ME WITH A SILVER BULLET tag taped to the back of the creature? Does s/he necessarily even know what the devil it is s/he's up against? Combine this with the player-controlled "fear" from the other thread -- if your weapons and spells aren't leaving even a dent in the roaring whatchamacallit in front of you, it might be prudent to go for the better part of valour.
After, um, years of BG & BG2, quite a few things have started to become mechanical. This is actually a reason why I'm *glad* about the new system/world. :)
In Topic: Levels in DA
20 December 2004 - 04:50 PM
A broad range of possibilities, and low enough levels for the perils to remain perilous, yes please. Demon hearts for breakfast, no thanks. (And despite the name of the game, I hope there'll be no dragonslaying before dinnertime.)
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