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Nebukad

Member Since 15 Sep 2003
Offline Last Active Private

Posts I've Made

In Topic: Edwin Romance v 1.05 is here

14 August 2005 - 01:02 PM

Neb has come with a new version of the ER mod - bug fixes etc. Enjoy!

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Except that SoA seems to be missing the music folder. It'll need to be copied from an older version unless Dorotea reuploads.

In Topic: Bug Report Thread

28 July 2005 - 09:58 PM

hmmm... something I can do in the meanwhile?
anything? I cant leave to brynlaw when I'm not finished that quest.

melissa.

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Could you check the global DekkieLetter? If it's 4, then Dekaras has already appeared, but for some reason hasn't managed to talk to you. Then you could make him appear by setting it to 3. If it isn't 4, could you please tell me what it is?

You should be able to do this with Shadow Keeper, but if necessary, I can provide you the CLUA console commands.

Edit: Furthermore, check that the main character isn't invisible. This seems to be the only way I manage to get Dekaras not to appear.

In Topic: Bug Report Thread

20 June 2005 - 08:44 AM

Bleh, I tried it twice and it's still not working... no matter if I type in the commands or not, he still starts out evil (and yes, I did put the codes in before I summonded him). Even when I import the game, codes or no, it still doesn't work...I'm just really annoyed, because this is a great mod and I can't figure out this dumb bug!

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The aforementioned commands should be enough to get the romance going in ToB. First lovetalk dialogue takes place after the dialogue with Melissan (when you arrive to Saradush). If you want him to be of non-evil alignment you'll either have to finish SoA with Edwin with neutral alignment in party or use something like Shadow Keeper or Near Infinity to change his alignment.

In Topic: Bug Report Thread

06 June 2005 - 03:19 AM

In Edwin ToB I met with the gnome after Yaga-Shura's demise. After the...*cough* event *cough*...the gnome (Jadda) just stood around doing nothing. When talked to, he gives that Jadda- has nothing to say to you. thing. It might be better to give him an extra line, or just make him walk off ( EscapeAreaMove()  or something like that) after the talk with Eddie. :)

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Did the commentary after the cutscene work properly? End of the dialogue being skipped is the only reason I can think of that would keep him from leaving.

In Topic: Bug Report Thread

21 May 2005 - 12:09 PM

Err, forgot to add - I had Sarevok in my group too, but got the loop anyway.

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Do you have the latest version (1.03) installed?