Well, my problem happens to be about the eyes on my Sarevok edit; no matter what I try, I just can't seem to get them right. Please, someone take a stab at them for me, or at least give me some very specific advice on how to fix them.
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Katrina
Member Since 05 Sep 2003Offline Last Active Nov 20 2009 06:56 PM
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- Group Member
- Active Posts 56
- Profile Views 2607
- Member Title Dark Master
- Age 41 years old
- Birthday August 7, 1983
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Gender
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Location
Michigan, USA
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Interests
All aspects of the arcane, with a focus on magic, are my personal interests when it comes to Role Playing. I was first introduced to RPGs with Final Fantasy IV in 1991 when Super Nintendo was new and have been hooked since. My favorites so far include: Quest for Glory IV, Final Fantasies 4, 6, 7 and 10-2, and the Baldur's Gate series.
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Topics I've Started
A Fresh Pair of Eyes
04 November 2005 - 08:21 PM
Creating fully-customized characters
04 November 2005 - 05:16 PM
I'm working on creating summoned versions of some of my custom characters. My intent is to get them to be able to function at least as well as a familiar (I want them to have their own vision and be able to move through area transitions). I've been able to create the units their equipment and powers, the abilities that summon them, and even functioning voicesets; I just can't seem to figure out how to give them the ability to function somewhat independently as I described. I think I remember an example of what I'm trying to do; the Spirit of Yoshimo item that was available from the Ruad item mod summoned Yoshimo's Ghost who had his own vision and ability to move from area to area like a familiar. I feel like I'm wasting my time trying to figure it out on my own, so if anyone can help me, please let me know.
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