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Daggoth

Member Since 03 Oct 2009
Offline Last Active Oct 11 2009 08:16 PM

Posts I've Made

In Topic: New BG-BG2 Kit Idea (Make a few bucks)

05 October 2009 - 07:01 PM

This, but here it's not really a matter of opinions, since "death knight" means something quite specific within the setting - including the method of their creation and their attributes. You could make a pseudo-lich fighter/necro kind of character, but it wouldn't be a death knight.

im sorry but i must disagree in every D&D dungeons master guide ive ever had the privlage of reading it has stated at least once or twice that these rules (inculding when modified into AD&D for Baldur's Gate and other games) are just as I would put it a means to a end a way of puting you world and ideas into a form in witch you can tell a interactive story and therefore by no means are rules somthing that cannot be changed if in your world a Death Knight is a paladin/ranger thats fine but if its as you put it a pseudo-lich fighter/necro kind of character then so be it I mean by modding Baldur's Gate we are changing it to reflect what we want it to be not what its creators wanted it to be so who ever ends up making this mod (if anyone does) should make it how they want it or at least as close as the Infinity Engine will allow and the rest of us will either use it, not use it, or go make our own and use that one instead that said I think anyone who has a intrest in this mod should be able to put in their two cents worth but ultimatly its for the modder to decide and not a rulebook or magazine thats why the DM's guide has all those variant rules becuse its your choice not the games the game doesnt care its a object with no feelings and lets face it a modder is like a DM they can do what they want to the game provided they take the time and efort to do it and stay inside what the Infinity Engine can do and as long as they can figure out how to do what they want to do witch as im finding out from reading these fourms is the major limiting factor when it comes to modding this game well Ill stop boring everyone to death with this overly long post and get back to starting to learn modding and praying that i didnt anger anyone too much with this post

In Topic: Fallen Keldorn

05 October 2009 - 04:51 PM

I think Azkyroth is saying that this isn't thread necromancy, since it's only 3 months old--and I completely agree with him. :)


thank you for telling me this see I have a personal flaw in that I take things far more seriously than they are and didnt realise sarcasm was in play as I tend to have a hard time telling sarcasm from serious feelings on fourms (a problem im working to put a stop to) seeing as I tend to not be much of a fourm person (I usally end up saying the wrong thing and getting banned or just plain trolled into submission) I dont have much skill in deciphering the infliction from the way the word is used in normal conversation cuase I hear tone of voice but there is no tone of voice in typed words but im rambling (witch is another thing i do far too often) so please bear with my fourm poster noobieness i asure you it one of the only things im a noob at when it comes to computers in fact modding is the only other thing that comes to mind that i cant do with some degree of skill at least in my opinion well i better stop before i say another paragraph of useless stuff and get back to the tutorials section

In Topic: Fallen Keldorn

05 October 2009 - 01:14 PM

I will take a look at the tutorials section thank you for that suggestion

as to the grammer thing I can make proper use of punctuation it just takes me more time then I want to spend on a fourm post

now to the part of thread necromancy I actually did post first I just did not word it as thread necromancy my first post was on October 4th at 1:15 AM berlinde's post was on October 4th at 10:42 AM roughly 9 and a half hours after mine so other than the fact that I didnt call it thread necromancy i was the first one to post here since July 21st however since i dont truly care who revived it and its your right to blame anyone you want for it regardless who actually is at fault however that said this is the last time ill say anything about it since its not somthing I care about and not somthing i feel is worth fighting over i know what happend and thats what matters to me

now i am aware that most modders have their own projects but I can always hope that a modder who sees this fourm likes the idea as much as i do and decides to do it but in the mean time ill try my hand at moding with the help of the tutorials section and who knows maby ill be good at it and this idea will become a reality

btw im hoping no hard feelings come from this discussion we have been having id hate to have angered the largest Baldur's Gate moding community i know of within the first few days of signing up for the fourms

In Topic: Fallen Keldorn

04 October 2009 - 08:41 PM

Three months is an absurdly unforgiving threshold for "thread necromancy" in a community of this scale and pace.


actually i commited the crime of raising the dead (im sure keldorn would agree that its a crime) but i dont regret it get me banned if you must but this was and still is somthing i would enjoy seeing and playing and since i know nothing of moding this is the best place considering its the best place i know of to find mods for anything BG and therefore the place i am most likely to find a modder who will take pity and make the mod for me (and for anyone else who wants it) or explain to me how to do it but back to my point if your going to blame anyone blame me im the one that posted first and im more than willing to admit that

as to the topic of the thread my thoughts where only a otion and if its too hard to do its too hard to do my point was more of the fact that everyone can be brought to the side of evil if presented with the right situation

In Topic: Fallen Keldorn

04 October 2009 - 08:12 AM

I'm perpetuating thread necromancy here, but my computer was broken when the original discussion took place, so I never saw it.

I'm with Aeryn on this one. He's already confronted his demons. His faith is too unshakable for his Falling to be credible without some stellar writing and a scenario more personally disturbing than the knowledge that his own wife has betrayed him with another man. And the logistics would be tough. The modder would have to revise all of his existing interjections and banters, incorporate triggers for Fallen Keldorn, and substitute new interjections/banters if he does Fall. Since you don't necessarily know where in the game it would occur, you'd have to rewrite his character throughout the whole game. Far easier to start with a new NPC.



i agree that the mod would be hard to do but i disagree on the unshakeable part the fact that he forgave his wife shows he truly loves her if she where to be killed then i belive he would be shattered. if when he takes his revenge on the killer if the faith he follows so closely he belives in so fully where to betray him and remove him from their number he would be driven off the deep end into evils welcoming arms (for what is better to make evil then somthing that was once pure and now courrpted)