I have a problem with the travel between the existing area (AR0411) and my own area (QQGLY1).
The game crashes with the message : "An Assertion failed in ChVidImage.cpp at line 6134. Programmer says : Tile data accessed when not loaded".
baldur.log says :
---------------------Start Logging Session---------------------
CVisibilityMap::AddCharacter : ( 3464, 3115 ) #:8454273 R:14
CVisibilityMap::AddCharacter : ( 3395, 3062 ) #:8519810 R:14
CVisibilityMap::AddCharacter : ( 1016, 1194 ) #:8454273 R:14
CVisibilityMap::AddCharacter : ( 952, 1194 ) #:8519810 R:14
baldur.err :
---------------------Start Logging Session---------------------
ASSERTION FAILED!
File: ChVidImage.cpp
Line: 6134
Exp: FALSE
Msg: Tile data accessed when not loaded
Run Debugger?
I used Macro method to create an entrance and trigger travel in AR0411 (see the code below), and I also made it (with IETME) in QQGLY1. Others AR0411 travel triggers were deactivated by scripts.
COPY_EXISTING ar0411.are override LPF fj_are_structure INT_VAR fj_type = 2 //travel fj_box_left = 3295 fj_box_top = 2974 fj_box_right = 3623 fj_box_bottom = 3244 fj_cursor_idx = 30 // door fj_flags = 516 // party required, NPCs can't pass fj_vertex_0 = 3295 + (3076 << 16) fj_vertex_1 = 3407 + (2974 << 16) fj_vertex_2 = 3623 + (3144 << 16) fj_vertex_3 = 3464 + (3244 << 16) STR_VAR fj_structure_type = region fj_name = QQTRGLY1 // region name fj_destination_area = QQGLY1 // *.ARE fj_destination_name = QQGLYEN // entrance name END LPF fj_are_structure INT_VAR fj_loc_x = 3271 fj_loc_y = 2950 fj_orientation = 6 // NW STR_VAR fj_structure_type = entrance fj_name = QQ411EN END
An idea ?
EDIT : everything is working now, IETME just failed on saving my QQGLY1.are.