Currently at the Troll Mountains cave on the Eshpurta quest. Only minor bugs to report so far:
ESHPURTA
1. The two soldiers at the front gate have the elven soldier soundset from Suldenesselar.
2. The soldier by the temple has the "has nothing to say to you" bug.
3. Frost Giants encountered have the ettin dialogue from the Sahuagin city: "I no want fight! I want home! I smash fish!
I smash YOU!! RRGG!"
4. There is a dialogue option for the party to ask for gold from the captain as a reward for clearing out the monsters
around Eshpurta. The captain says this is fine but no gold is given.
5. After Eshpurta has been cleared of the monsters the NPC's dialogue doesn't change to reflect this (except the captain). They still have the same dialogue before the quest started.
TROLL MOUNTAINS
1. All the barbarians tribesmen have the "has nothing to say to you" bug.
sdrake
Member Since 07 Aug 2008Offline Last Active May 24 2009 09:33 PM
Community Stats
- Group Member
- Active Posts 38
- Profile Views 3942
- Age 47 years old
- Birthday July 5, 1977
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Gender
Male
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Location
United States
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Interests
Baldur's Gate 1 and 2, Icewind Dale 1 and 2, religions, history,<br />philosophy, military, psychology
Posts I've Made
In Topic: The Darkest Day 1.12 forum/thread
24 May 2009 - 09:31 PM
In Topic: The Darkest Day 1.12 forum/thread
22 May 2009 - 11:33 AM
I'm begining a comprehensive test run on The Darkest Day and will report any bugs.
Weidu Log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-BDTOBV166.TP2~ #0 #3 // IMPROVED COPPER CORONET: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #4 // RESTORED DAK'KON'S BLADE: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #5 // Improved Nymph (Woodland Being) Script by Goeran Rimen: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #7 // Baldurdash Fix Pack for ToB, v1.66 WeiDU - BG2Fixpack adjustment: BWP v6 Fix
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
Weidu Log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-BDTOBV166.TP2~ #0 #3 // IMPROVED COPPER CORONET: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #4 // RESTORED DAK'KON'S BLADE: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #5 // Improved Nymph (Woodland Being) Script by Goeran Rimen: BWP v6 Fix
~SETUP-BDTOBV166.TP2~ #0 #7 // Baldurdash Fix Pack for ToB, v1.66 WeiDU - BG2Fixpack adjustment: BWP v6 Fix
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
In Topic: Chloe Review
21 January 2009 - 12:25 AM
Did you also install "Always Toughest Random Spawns in Dungeons"? This replaces the puny goblins with Duergar Proletariats who will chop up your best fighter pretty quickly as well as Duergar Wizards who have tons of stoneskins and will web/Melf's acid arrow/confuse/Melf's Minute Meteor your party into oblivion. You only get 1 rest and then any rests after that are interrupted by these spawns. This might be a challenging upgrade that you are looking for without the over the top Improved Illyich. Chloe's weapons, indeed, go from being way overpowered to being like a modest upgrade.
Regarding Chloe getting past the guardians, unless Akad herself helped Chloe past Improved Illyich I don't see how she could solo that.
Regarding Chloe getting past the guardians, unless Akad herself helped Chloe past Improved Illyich I don't see how she could solo that.
In Topic: ROT Banter Pack
13 January 2009 - 05:49 AM
Hello yago!
Excellent ideas. I'm just working on giving the ROT NPC's banters and interjections with each other as well as the Bioware NPC's right now.
What was Mordragon's quest orginally supposed to be?
Should the main plot end in SOA or should it be possible to continue with Drizzt and Co. or Entreri/Jarlaxle into TOB?
I'll analyze Mordragon, Alissa, and Randall and post more later.
Excellent ideas. I'm just working on giving the ROT NPC's banters and interjections with each other as well as the Bioware NPC's right now.
What was Mordragon's quest orginally supposed to be?
Should the main plot end in SOA or should it be possible to continue with Drizzt and Co. or Entreri/Jarlaxle into TOB?
I'll analyze Mordragon, Alissa, and Randall and post more later.
In Topic: The Darkest Day Banter Pack
13 January 2009 - 05:18 AM
Hello Leomar!
KIVAN-adding a TDD detection to Kivan And Deheriana that would remove TDD Kivan and his quest is what is needed. TDD Kivan doesn't need banters/interjections, as with TDD detection he would be removed anyway and any player who wanted Kivan to have banters/interjections should install Kivan/Deheriana as it is a great mod with a massive amount of content. I think TDD is overwhelmingly part of mega-installs and I wouldn't anticipate hardly any complaints of TDD standalone players (if there are any) who for some strange reason wouldn't install Kivan/Deheriana but would want TDD Kivan to have banters/interjections.
KAGAIN-Breagar und die Schlangen Abbathors (German) needs to be translated into English. Once this happens then players would simply install this, as TDD Kagain is already removed and I don't see many people clamoring for a TDD standalone installation of Kagain to have banters/interjections.
SHAR-TEEL-This is complicated. First, the German Shar-Teel mod would have to be translated into English. Then the players would have to choose between NEJ Shar-Teel or the German (translated into English) Shar-Teel. If they want the NEJ Shar-Teel then they wouldn't install German (translated into English) Shar-Teel. If they want the German (translated into English) Shar-Teel then it would need to come with a TDD detection that would remove TDD Shar-Teel. In the case of players wanting NEJ Shar-Teel but who also install TDD then TDD should have a NEJ detection that removes TDD Shar-Teel. So in every case there is only one Shar-Teel.
So, in summary:
-for Kivan banters/interjections the player installs Kivan/Deheriana, if TDD is installed TDD Kivan is detected and removed
-for Kagain banters/interjections Breager is installed, if TDD is installed TDD Kagain is detected and removed
-for Shar-Teel banters/interjections the players chooses between NEJ Shar-Teel or German (translated into English) Shar-Teel, either way if TDD is installed then TDD Shar-Teel is detected and removed
KIVAN-adding a TDD detection to Kivan And Deheriana that would remove TDD Kivan and his quest is what is needed. TDD Kivan doesn't need banters/interjections, as with TDD detection he would be removed anyway and any player who wanted Kivan to have banters/interjections should install Kivan/Deheriana as it is a great mod with a massive amount of content. I think TDD is overwhelmingly part of mega-installs and I wouldn't anticipate hardly any complaints of TDD standalone players (if there are any) who for some strange reason wouldn't install Kivan/Deheriana but would want TDD Kivan to have banters/interjections.
KAGAIN-Breagar und die Schlangen Abbathors (German) needs to be translated into English. Once this happens then players would simply install this, as TDD Kagain is already removed and I don't see many people clamoring for a TDD standalone installation of Kagain to have banters/interjections.
SHAR-TEEL-This is complicated. First, the German Shar-Teel mod would have to be translated into English. Then the players would have to choose between NEJ Shar-Teel or the German (translated into English) Shar-Teel. If they want the NEJ Shar-Teel then they wouldn't install German (translated into English) Shar-Teel. If they want the German (translated into English) Shar-Teel then it would need to come with a TDD detection that would remove TDD Shar-Teel. In the case of players wanting NEJ Shar-Teel but who also install TDD then TDD should have a NEJ detection that removes TDD Shar-Teel. So in every case there is only one Shar-Teel.
So, in summary:
-for Kivan banters/interjections the player installs Kivan/Deheriana, if TDD is installed TDD Kivan is detected and removed
-for Kagain banters/interjections Breager is installed, if TDD is installed TDD Kagain is detected and removed
-for Shar-Teel banters/interjections the players chooses between NEJ Shar-Teel or German (translated into English) Shar-Teel, either way if TDD is installed then TDD Shar-Teel is detected and removed
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