smercurio
Member Since 10 Mar 2008Offline Last Active Jan 25 2024 09:39 AM
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In Topic: SHS forum upgrade, new features and new look!
16 March 2010 - 06:32 PM
In Topic: BiG World Project (BWP) v8.2
02 January 2010 - 01:37 PM
Could you rather make a --change-log(answer #6) from the file 'ar0602.bcs', as it's far shorter. And I would say that the variable Global("ar0602","GLOBAL",0), is always used when one indeed loads the area, so it needs to be changed.
The thing there is, the game only has and can have 50 levels...
Attached...
The thing there is, the game only has and can have 50 levels...
Well, yes, I know... I was being facetious.
In Topic: BiG World Project (BWP) v8.2
02 January 2010 - 12:13 PM
I've encountered a very strange problem with Irenicus' dungeon. Things started out relatively smoothly, but I encountered increasing stuttering after a few reloads (I was trying to beat the Ogre Mage). I found that I was encountering a LOT of enemies, which I found quite odd. In the central room with the Otyughs, for instance, there were 6 Othyughs, in addition to 2 Greater Otyughs. After a little digging I found this script block in AR0602.bcs:
IF
Global("ar0602","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("bugbear",[617.2022],4) // Bugbear
CreateCreature("bugbear",[670.2067],4) // Bugbear
CreateCreature("bugarch",[717.1957],4) // Bugbear
CreateCreature("bugarch",[763.1991],4) // Bugbear
CreateCreature("bugarch",[823.1450],4) // Bugbear
CreateCreature("bugarch",[796.1589],4) // Bugbear
CreateCreature("bugarch",[904.1522],4) // Bugbear
CreateCreature("ddogre01",[977.262],4) // Ogre
CreateCreature("ddogre01",[1030.303],4) // Ogre
CreateCreature("ddogre01",[3204.814],4) // Ogre
CreateCreature("ddogre01",[3281.765],4) // Ogre
CreateCreature("otyugh",[2496.2056],4) // Otyugh
CreateCreature("otyugh",[2761.1962],4) // Otyugh
SetGlobal("ar0602","GLOBAL",1)
END
By itself it seems fine, but I found that it was firing EVERY time the area was loaded, whether it was from a save game or from a transition (such as going to the second level and back, despite the global variable being set. I verified in NearInfinity that a saved game had the variable set to 1, but when the game loaded, the creatures were created anyway. I walked around the AR0602 and found TONS of Bugbears, Ogres, and Otyughs. I Ctrl-Y'ed them all and the stuttering vanished. I'm not quite sure why the script block was always firing even though the global variable was set.
While you could exploit it to raise your characters to level 100+, I don't think that's what was intended with whatever mod added the above block.
Attached is my weidu.log if interested.
In Topic: BGT Transition issue. BG-->SoA
01 January 2010 - 10:39 AM
Attached is my Weidu.log, if interested.
In Topic: BiG World Project (BWP) v8.2
22 December 2009 - 06:24 PM
Are you bowbow99 at G3?
If yes, great that you have reported this to erik in the correct forum.
If not, you should make a post there, too, so erik get the information, that more users have the same problem.
Greetings Leomar
No, I'm not. However, I took your advice and added a reply to that thread to indicate I have also encountered the issue.
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