
I tried to find what exactly happens at the spot im getting stuck but sadly i couldn't complete my 'investigation'

Well in cbwillet.DLG we got
[codebox]Text:
But it's your gold you'll be losin' ta-night. Don't matta ta me.
(StrRef:78271)
Action:
SetGlobal("CbTownCouncilWithPlayer","GLOBAL",11)
ClearAllActions()
StartCutSceneMode()
StartCutScene("CBUMARIN")[/codebox]
I couldn't find a cbumarin file when i searched so i don't know what exactly goes on here but somewhere there i must be getting stuck i guess afterwards it is supposed to resume at the same dlg here
[codebox]Text:
There ya go, Vince. Yer got's the inn fer yerself. Hopes ya happy with ta'nights bloomin' earnin's.
(StrRef:78272)
Trigger:
AreaCheck("AR4219")
Global("CbTownCouncilWithPlayer","GLOBAL",11)
Action:
SetGlobal("CbTownCouncilWithPlayer","GLOBAL",12)
JumpToPoint([534.680])
Face(12)
ActionOverride("CBVINNIE",StartDialogueNoSet("CBUHGVCT"))
[/codebox]
Do you know where i can find the cbumarin cutscene to get some clues as to why i get stuck? I am thinking maybe calling something like
ActionOverride("CBWILLET",StartDialogueNoSet("CBVINNIE"))
instead of going for the cutscene but im afraid that i will mess something up and won't be able to fix it later, hm but now that i look at it again i need something to pass the AreaCheck("AR4219") as well..
Thanks in advance, Velor.