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skyway

Member Since 29 Jan 2008
Offline Last Active Apr 07 2009 10:05 AM

Posts I've Made

In Topic: Bug with the three forests after the Underdark

31 January 2008 - 01:39 AM

No worries, they are not used in ToB, instead of doing something like "IF KilledIrencius" then "BlaBla Message" they just have "BlaBla Message" since if you are in ToB, that means Irencius is dead already :)

Yes you can do CLUAConsole:MoveToArea("AR2500")

Hope it fixes for you!


thank you very much. I will try all this after I'll finish everything I can in the accessible territories.

In Topic: Bug with the three forests after the Underdark

30 January 2008 - 09:17 PM

I don't know about what "worldmap 6.6.1" actually does, nor have I used it.

But yes, you can cheat the Lanthorn: "CLUAConsole:CreateItem("C6LANTHO",1)
If I remember correctly, Bodhi drops the Lanthorn, so you shouldn't need to move into the forrestes.

Lastly, Yes, if you move the save file to ToB everything will be converted, except Yoshimo (That already has left the party if you had him anyway.)
What I've heard it can sometimes corrupt Romances, but just use: "CLUAConsole:SetGlobal(xxxRomance,GLOBAL,2)" and it will be fixed.

Hope I were to help :)


thank you - will try it as a last resort.
worldmap is a mod that totally changes the whole structure of bg2 original global map, makes it bigger and compatible with megamods. it also definitely adds the information about changed positions of locations to the bg savegames and that what may cause all these bugs.

also what I also afraid of is that one of those three forests is the one with the entrance to the elven city. so in case I won't be able to get to it even with lanthorn is there any way to "cluaconsole" my way into Suldaness-something. as I understand I won't need to change many variables to do that as it's a final sequence of SoA anyway.

EDIT> savegames seem to be importing well into the clean ToB. and global map opens without crashes.
if there won't be any way but to import savegames in ToB - are there any variables I should set via console for ToB, because I will miss the whole chunk of the game (like the variable that I actually killed Irenicus and other critical NPCs in a last battle if there are such variables, or some variables for Sarevok maybe)?

In Topic: any way to convert worldmapped savegames to normal?

30 January 2008 - 07:21 AM

Which versions of BGT and BP are you using? And do you have any other mods installed?


BGT 1.05b with the patch of jan 12 2008
BP 177 from jan 2008

all the latest.
no other mods besides that right now (except I had Amber (but I've never got her out of jail, so you can say that quest haven't started at all) but I doubt that mod will have anything to do with the crashes, because they only happen on opening of the worldmap. however the game does not crash with BGT, BP and worldmap installed when opening the map)