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Emzeror

Member Since 26 Jan 2008
Offline Last Active Apr 06 2009 11:35 PM

Posts I've Made

In Topic: Making An NPC: The Poll

25 February 2008 - 03:28 AM

I think Berelinde really meant it was nice to keep some meaningful posts like this one going. Beside, the first one to "bump" this one was actually me :)

In Topic: Fast question about scripting.

23 February 2008 - 08:43 AM

Yeah but checks like that are the second step Berelinde, to begin with I won't have anything that can ruin the romance or anything like it. So it is easier for me to test it.  I just wanna know why there is a "CheckMyNpcMatch" variable, since I find it totally useless, if somehow the "MyNPcMatch" variable should be resetted, what says that "CheckMyNpcMatch" won't be resetted aswell? And the chances are very close to zero.

Also, abit off-topic but another question about scripting:
Interact() DialogueNoSet() DialgoueSet() <-- What is the differences betweeen them? Sometimes Interact() works smooth. Sometimes it don't and then I use DialogueNoSet(), and doesn't feel to well to code with /random(2) (Which function am I gonna pick?) If you get my point.

Thanks in Advance.

In Topic: Fast question about scripting.

23 February 2008 - 03:13 AM

So basically, Baldur's Gate is such random so variables can randomly get setted to other values? Not very stabile imo, and if I wanna add more than gender I simple do so:
Gender(Player1,MALE)
CheckStatGT(Player1,20,STR)
Alignment(Player1,MASK_EVIL)

I've tried them all out myself, and they all work as it seems. The only risk I see is if someone is messing around with "CLUAConsole:", and actually they have to pretty much blame themself there. But just for saftety I will go with the middle script then, to have to have two checks. In case something really weird happens / someone is trying their skills in CLUA.

In Topic: Strange clipping bug, can't get through open door

22 February 2008 - 08:08 PM

Yeah it bugged for me once too, nothing really to do, sometimes the creature dies but leaves the block.

In Topic: Fighter Class Kit

21 February 2008 - 05:46 PM

Comments like that I really appreciate. Just some explanations (I am not saying your idea sucks and that I won't listen to them, just so you know how I think)

In Baldur's Gate, you are almost totally dependant to have a mage in the party, Clerics can help out with "True Sigth" or "Purge Invisibility", but what about the annoying Stoneskin, Protection from Magical Weapons? None other than the mages (+ Wands) can deal with them, that is why I am adding the Breach, Pierce Magic. But your Doom hint, I will most likely go with it, instead of Greater Malison.

The post here on the forum isn't really accurate anymore, so I will update the main post now instead, (He don't have Spellstrike anymore) About Abi-Dalzim's Horrid (...), see him like a fighter with some necromancers taint inside him, that is why I want to keep that. And I've never been specialy fond of the Symbols of (...), that is the main reason why I am not giving him any.

Level 18 is Death Spell, I got 3 learned on my lvl 12 Edwin, so I don't think two of them is too much. If you still think it is tell me and I will reconsider.

(I won't comment the Advantades part anymore, since I am updating the main post soon instead.)

Disadvantages:
- Negative Wisdom, don't need to comment it, since I already agree with it :)
- Negative Dexterity, I can't find any logical reason for as I look right now, and I would prefer one, if there should be one that is.
- 5% experience, no that won't do it, I've tested him with -10% and I think that is decent.
Rest I consider cool.


Now I will "counter" the increasing spell casting and +saves; Death Knight were once normal fighters / paladins (whatsoever) that thought they didn't have power enough. Example, (using male perspective now, could just be a female) one's wife was kia and he couldn't stop it. So he saw himself as weak and that he failed her, normally thought would be revenge, which would result in a "Fallen Paladin" status if it was a Paladin. But let's play with the thought, it was a lich that killed your wife, do a normal Paladin stand a single chance? -- No he won't. So a spirit, that goes by the name "Asere" seeked out for the "weak" ones, offerng them tremendous (RP-wise yes, gamewise no :)) power. Asere were experimenting, to find the true wielder of this power. But everyone turned out to be the weak below average guy.

So in truth the corruption Death Knight gives weakens your soul and spirit (- Wis and - Saves) but later, when you learn to controll it, chain the lust for power and stop the flow of hate, when that state is reached you will start regain your spirit (hence the +saves).

About the +Spell Casting, it is just another way to make the kit scale even more with levels.


Last note, which I see I now forgot to answer, my favorite (and will always be number 1) weapon is Katana without a doubt. And Katanas are way cooler dual-wielded. Also, historically wise, Katanas were the most fine crafted blade out there, blessed with the spirit of your ancestors etc etc. And Baldur's Gate misses out that part totally, Hindo's Doom +3 ( +4 ) and Celestial Fury +3, these are the "decent" Katanas out there in the game, while if you go for Two-Handed Weapons there is Carsomyr +5 ( +6 ) / Psionic's Blade etc. If I would go with a Two-Handed fighter again, it will most likely be the opposite version of Paladin just, and I want to make it more unique.

This mod is just a small part in the mod I am currently writting. Don't wanna reveal too much abit it yet, since it is really alot of do, and I don't wanna get any "fans" out there waiting for something that I can't complete. Just a small teaser, I am planning to do (not just a kit) but an area and a NPC. So you can search deep into the lore of Death Knight. *Spooky* isn't it?