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ryuken

Member Since 20 Jan 2008
Offline Last Active Apr 18 2009 07:07 AM

Posts I've Made

In Topic: New Thief HLAs and Triple Class HLA tables

16 January 2009 - 03:48 AM

Thanks that worked great, I just added Crippling Strike with SK so all is well.

In Topic: New Thief HLAs and Triple Class HLA tables

13 January 2009 - 10:55 AM

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: BWP v6.1 Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: BWP v6.1 Fix
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required)
~SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells
~SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
~SETUP-OVERSIGHT.TP2~ #0 #5 // Cleric Kits
~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.02
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.02
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.02
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.02
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.02
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.02
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.02
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.02
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.02
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.02
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.02
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth)


Installing Thief High Level Ability revisions after the Tweakpack had no effect.

In Topic: Finale help

03 March 2008 - 09:48 AM

One thing to note - when Aran takes you to Seida, it will be midnight or so. During this time and the time that you talk to Aran in the Thieves Guild, there is an interval as the clock "fast forwards" - that might result in your Buffs being removed (similar to when you visit the Graveyard to meet Bodhi for the first time, its automatically set to night time)

To check this, simply do the scenario, and take note of the time when the fight Starts. From there, instead of talking to Aran at any time, talk to him about 1 hour before - that will ensure your longer buffs stay on. (Don't do the 1-x rounds buffs, those will probably be gone)

I'm afraid this is not the case for me, the game advances a whole day in my game so even long lasting buffs like stoneskin are gone.

if Edwin is dead / does not show up, depending on a decision you made earlier, either Cowlies or Shadow Thief Mages will warp in. They're inconsequential since they use default AI

They are just as bad as Edwin if not worse. Since they spawn straight away they start casting Time Stop which continues in the brief cut scene where the party approaches Seida so as soon as the dialogue finishes the casting is finished. This is followed by Imprisonment followed by a Spell Trigger with Disinigrate, True Sight, and Dispel Magic. So already I'm down at least one party member and my PfMWs are gone.

I tried some disabling spells, with Malison, Slow, Monster summoning in a sequencer but it didn't do much. It's not a case of me concentrating on my objective since I'm dead in 10 seconds.

It's a shame because I think this fight is literally impossible as it stands, and until this fight this one one of the best mods I've played. I'm just going to ctrl+y and ctrl+r my way through it.

In Topic: Finale help

03 March 2008 - 01:50 AM

Thanks for the quick reply, I'll definately try some of the disabling spells and I think I'll have to kill Edwin beforehand.

Although I have 2 mages the thieves don't appear to have any favourites in deciding who to backstab, Kiyone is usually one of the first to go. If I can survive a little longer to reposition my party hopefully they'll concentrate on Kova and Sola with PfMW.

Also sorry you didn't answer this but are my buffs supposed to disappear or not?

In Topic: Walkthough?

15 February 2008 - 02:13 PM

I started again anyway, I hated my PC and I hated Saerileth so I'm enjoying it a bit better than last time. It's not that bad since I've just done all the sidequests I missed before and not repeated the ones I had done. Thanks anyway.