Though i'm not really fully aware of what they are changing (and not being able to understand their true impact in the game)
i enjoyed the changes made by them in a recent bg2 game quite a lot.
But i'm not sure if that would make sense as you change items and spells, too (or make new ones).
I especially like the wizard robes from IR, but aside from item changes they do quite a lot of rebalancing.
Spell revisions is fine, too, and if it only brings conformity to the spell descriptions (same for the items).
Do you think they are compatible with CA (could be made compatible/could be implemented)?
Alioth
Member Since 18 Jan 2008Offline Last Active Apr 19 2009 05:44 AM
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Item revisions / Spell revisions from G3
07 January 2009 - 04:18 PM
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06 January 2009 - 02:30 PM
I'll fulfill my promise to play the game earlier as i thought! As i have it installed now, i have a question about it please:
You mention in the readme: If you get messages like "file not found", you don't have a clean full install.
The first time i had installed 0.47, the very last line before "installation successful" or so, was "file could not be found".
I started the game, all was fine at the first glance.
Cause i had swapped the backup files from a normal bg2 modded game back to normal, i thought maybe there is some problem, so i retried from a new game installation SoA, ToB, ToB Patch 26498.
I watched the code flowing down and suddenly i see something like 4 or 5 lines reading: tcs???n.bcs: file not found or some variant.
I started the game, all was fine at the first glance.
Then i realized the folder organisation in my SoA folder... And i think really there should be more folders in there. I open the override folder and there are only 4 files:
ar0072.TIS
LEAVE_OVERRIDE.TXT
BALDUR.GAM
bantergoose.xxx
What could be this? Or am i terribly missing something?
So what, i gonna check some silver palace out and wait for some Elminsters to pop up....
You mention in the readme: If you get messages like "file not found", you don't have a clean full install.
The first time i had installed 0.47, the very last line before "installation successful" or so, was "file could not be found".
I started the game, all was fine at the first glance.
Cause i had swapped the backup files from a normal bg2 modded game back to normal, i thought maybe there is some problem, so i retried from a new game installation SoA, ToB, ToB Patch 26498.
I watched the code flowing down and suddenly i see something like 4 or 5 lines reading: tcs???n.bcs: file not found or some variant.
I started the game, all was fine at the first glance.
Then i realized the folder organisation in my SoA folder... And i think really there should be more folders in there. I open the override folder and there are only 4 files:
ar0072.TIS
LEAVE_OVERRIDE.TXT
BALDUR.GAM
bantergoose.xxx
What could be this? Or am i terribly missing something?
So what, i gonna check some silver palace out and wait for some Elminsters to pop up....
Arledrian
01 January 2009 - 04:48 PM
First of all, many thanks for Rogue Rebalancing. Sneaker (hehe) are my favourite kind of character, and your mod adds so much to the fun of my actual game. -some!
Now to Arledrian: That i should go get someone to decipher the elvish in his journal was a bit of a downer, with Jaheira, Aerie and an elf PC. (Maybe some ST code or somesuch?)
So, i rather liked him, i suppose he shows off again after the crypt incident?
Hope so. I wanted to steal his foin dagger...
aCHEERS!
Now to Arledrian: That i should go get someone to decipher the elvish in his journal was a bit of a downer, with Jaheira, Aerie and an elf PC. (Maybe some ST code or somesuch?)
So, i rather liked him, i suppose he shows off again after the crypt incident?
Hope so. I wanted to steal his foin dagger...
aCHEERS!
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