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Votum

Member Since 10 Dec 2007
Offline Last Active Apr 26 2009 05:02 PM

Posts I've Made

In Topic: Kit installation

19 April 2009 - 02:28 AM

The only success stories I have bore witness to regarding kits especially TDD, is to install them directly after the mod TDD. Installing them is easy as you will get a prompt in the installer after the core mod is installed.

If you are following the Big World Project guide which it sounds like the case, there is no specific mention of the kits because there is finite amount of kits that can be used in one game. TDD kits fills all slots for selectable kits and so does the Region of Terror kits which install the same way as TDD kits if you are installing that mod too.

I think you just have to append the batch file to add the kit installation after the TDD core but I am not sure. You can always do it manually but that may break the batch process.

All in all if you want the kits to work, don't install them at the end after hundreds of mods have changed many resources. Also if you install Refinements, that will update all your kits for the delayed HLA's, which is one reason I believe the kits will not work if they are installed at the very last part.

Good luck and some other Big World Project gurus will provide help as well so be patient 8)



Thanks! Well I have a working BP installation, I used the BWS, hoping to have a bug report ready, only thing I have is it did not ask about kits. I think kits would be safeto install after everything as the only "kit" resources that should have been changed are rogues for rogue rebalancer, and maybe mages, but all new kits should be fully compatible. If someone could give me an answer to how I would install TDD kits ONLY, I would send you a beer :P