Jump to content


bigmoshi

Member Since 04 Dec 2007
Offline Last Active Mar 07 2008 09:35 PM

Topics I've Started

Update: IE v0.85

05 February 2008 - 09:27 AM

Fixes for v0.85:
  • Item flag columns when viewing CRE files (NoPick, Stolen, NoDrop) - Avenger
  • Fixed duplicate file resources index
  • Brighter area maps (Yes! You'll no longer go blind looking at dark areas)
  • Added custom are/wed/tis files
See v0.85 - http://www.shsforums...showtopic=31285

Hope this will be useful :cheers:

LittleIX: Draft outline view for ARE files

02 February 2008 - 08:00 AM

Some updates to how ARE files would feel like. Do let me know if I missed out anything impt as yet. Thanks.

Screens for ARE fileview:
Posted Image

Posted Image

Posted Image

Full map view, floating area tool window to increase viewable area:
Posted Image

Clarifications about standardisation

26 January 2008 - 04:48 AM

My sixth sense is telling me that some pple may have misunderstood my intentions for a standardised megamod, and somehow have the impression that I'm telling others my installation is the "best of the best", and anything else is screwed. I'd like to clarify that I have never claimed such a thing. Plainly because there isn't any megamod that can be problem free, since everyone is modding in their own way, at least for the near future. But that doesn't mean we shouldn't try finding something that works to an acceptable degree.

The reason why I am reluctant to cross over the boundary towards supporting customisation simply because its beyond my ability to do so. Obviously, mega-mod installation is an extremely sensitive & time-consuming process. The smallest detail can destroy a whole day's effort of installation. Perhaps I'm dumb, but I spent over a week on my first mega-mod installation - just to get it installed right. Not forgetting, there weren't really much instructions then as everyone was just dumping weidu.logs except for a rare few. And, I wasn't prepared to read more than I should. Anyway, when I got into my first "perfectly installed" game, the NPCs in Candlekeep were just not speaking to me. Nice.

So finally, when I finally got my mega-mod working, I was elated. So I thought, hey why not document all these fixes since they were still fresh in my mind. I wrote the manual guide, went through about five more manual installations following line by line of my own documented instructions just to make sure I didn't miss out anything. Otherwise, people would just curse and swear if the last mod just wouldn't install.

Then, problems started arising because ppl started tweaking this and that, and everyone was starting to play a different game again. Problem back to square one. So I decided on X'mas eve to write an auto-installer for dummies. I spent christmas day writing a simple installer with the same intention towards standardisation. Now, translate that 1 week of manual installation time to 2-3hrs, saving almost 1 week of installation time, better spent on finding gameplay bugs --> 100 ppl playing a consistent game = 100 weeks of debugging time. And, you don't have to fix a dialogue bug a 100 times, because 1 person fixes it and everyone gets it. Simple arithmetic.

As for the choices of mods, I wasn't really choosy. I just took the weidu.log that I deemed most stable from my own perspective so that I could play my game as soon as possible before school started. Do not get me wrong that I'm anti-customisation. In fact, I strongly feel that customisation would be ideal. Just that I'm starting to wonder will it happen soon? Even when someone takes time to think through and write a long long problem-solving approach to customisation, no one really bothers.

Now here's a belief. There are tonnes of pple like me who aren't modders. They just want to play something, anything.
I think we should help them.

Wildmages / Wizardslayer bug

24 January 2008 - 10:37 AM

Hello!

I'm having a problem wearing BG1 items & writing scrolls to my spellbook using a wildmage. For example, I created a new wildmage and found out that I can wear RINGWIZ but not BGRING08.

Using DLTCEP, by enabling "wizardslayer" in the usability section of the item BGRING08, I can then use that item.

Just did a step-by-step installation and it seems like this problem occurs after installing refinements v3.11.
If you need any files from my installation, I can post them here.

Thanks for any help.

Weidu.log
Mod resource history of changes

Update: IE v0.84

24 January 2008 - 05:31 AM

Thanks to SConrad's reminder, here's a quick fix to v0.83 to show X,Y coordinates in area maps.

See v0.84 - http://www.shsforums...showtopic=31285