...And I could do a soundset up for him, if anyone is interested. :-)
I understand you may or may not be trying to find full voicing on this project and I'm not sure if I'd have the time or energy to do anything quite so exciting. As such I fully understand that this might be totally replaced if/when Adrian gets a full complement of voiced dialogue lines and that sort of thing.
But I feel like I want to contribute something, and I don't think it would be too difficult to do the basic set of select/action/wounded, etc, sounds, whether to incorporate into the mod or as a separate fan project that people could install manually. His lines are evocative and I can 'hear' them in my head when they appear on the screen - I'd like to actually hear them. :-)
(In fact I think I'm going to go downstairs right now and mess about with my microphone, if only to get him properly chatty in my OWN game. Heh. Never gets done if I don't get off my duff and do it.)
Any objections?
If this does sound good to y'all, and doesn't step on your toes... would anyone be willing to help make the sounds installable, if I record them, as I seem to be able to *read* Infinity Engine code but not figure out how to *write* it to save my life?
(For my own install I can probably just import them and make an override CRE file using DLTCEP, but I'm not sure if that flies as a thing to share with other people.)
[Edit: Soundset is made now & uploaded below. ]
tatterdemalion
Member Since 11 Oct 2007Offline Last Active Nov 26 2012 12:16 AM
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I think I like him! [Edit: So I made a soundset! Enjoy.]
18 November 2012 - 05:50 PM
CTD: Sadly not user error this time
08 November 2012 - 03:42 AM
At least insofar as I can document.
New install with a lot more stuff than I usually add, because I wanted to play around. Got a CTD repeatedly while attempting to travel to the bridge district, discovered the wonder that is Area CRE Checker (FRICKING AWESOME, may I just say), didn't uncover any broken CREs in the log, did the teleport to "t-test" in game. It crashed loading Tomthal.
Here is my Weidu.log plus CRE checker results. Baldur.err is not uploadable for some reason, but all it says is,
ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12381
Exp: creatureSize == 0
Msg: no msg.
Some questions:
I didn't expect anything I installed after Aurora to screw it up, am I wrong? (Well, obviously I am, but is there a known bug I'm spacing on?)
Is there a particular file I should paste into overrides to fix it, or something else to do?
The next thing I'm going to try is unbiffing the install to re-install the LOW patch, just for the heck of it. (I tried earlier but just realized that it wouldn't do anything over the biffing, oops.) I'll update here if that works, for troubleshooting posterity. (Or if it doesn't!)
New install with a lot more stuff than I usually add, because I wanted to play around. Got a CTD repeatedly while attempting to travel to the bridge district, discovered the wonder that is Area CRE Checker (FRICKING AWESOME, may I just say), didn't uncover any broken CREs in the log, did the teleport to "t-test" in game. It crashed loading Tomthal.
Here is my Weidu.log plus CRE checker results. Baldur.err is not uploadable for some reason, but all it says is,
ASSERTION FAILED!
File: ObjCreature.cpp
Line: 12381
Exp: creatureSize == 0
Msg: no msg.
Some questions:
I didn't expect anything I installed after Aurora to screw it up, am I wrong? (Well, obviously I am, but is there a known bug I'm spacing on?)
Is there a particular file I should paste into overrides to fix it, or something else to do?
The next thing I'm going to try is unbiffing the install to re-install the LOW patch, just for the heck of it. (I tried earlier but just realized that it wouldn't do anything over the biffing, oops.) I'll update here if that works, for troubleshooting posterity. (Or if it doesn't!)
CTD fixed, never mind, I feel DUMB
02 October 2012 - 11:12 PM
[Left for posterity in case someone else is looking for similar information. I tried uninstalling/reinstalling Aurora; it wouldn't reinstall because.... stores.bif was missing! I went and found another copy of stores.bif and replaced it. FEEXED. Herp derp.]
OK, so...
In the last few days I created a second install in a different folder. Then I tried to go back and play my saved game in my first install, and MAJOR BORKERY HAPPENED.
I was playing through the beholder dungeon in the Underdark, and it was working fine until I tried to leave to the main Underdark map. That is where the crash to desktop occurs.
I also can't load an earlier save from the Underdark, so it's clear that it's that map which is primarily screwing it up.
I've been over folder contents a zillion times and tried to figure out if any of my new mega-mod install accidentally targeted the wrong folder, but the only files with a recent date are the savegames and cache + temp folders. I tried deleting the cache and temp folders, but that hasn't seemed to help.
(I also determined that somewhere in there I accidentally replaced my dialog.tlk file with a "clean"
one - oops! (there was a little while where item descriptions were missing and my palms started to sweat) but fortunately Windows had a copy of the recent modded one in a restore point, so I restored that and now item descriptions are back. But the underdark crash is still happening. )
I'm posting here because I know there are some animation crashes associated with Aurora and it's the last mod I installed before biffing everything. Are there specific items that tend to cause a problem in the underdark? What the heck is going on? I'm about ready to tear my hair out.
Oddly, I played through the UD before on this install and had no problem, and obviously walked through there to get to the beholder dungeon, but now it won't load.
Weidu.log attached.
OK, so...
In the last few days I created a second install in a different folder. Then I tried to go back and play my saved game in my first install, and MAJOR BORKERY HAPPENED.
I was playing through the beholder dungeon in the Underdark, and it was working fine until I tried to leave to the main Underdark map. That is where the crash to desktop occurs.
I also can't load an earlier save from the Underdark, so it's clear that it's that map which is primarily screwing it up.
I've been over folder contents a zillion times and tried to figure out if any of my new mega-mod install accidentally targeted the wrong folder, but the only files with a recent date are the savegames and cache + temp folders. I tried deleting the cache and temp folders, but that hasn't seemed to help.
(I also determined that somewhere in there I accidentally replaced my dialog.tlk file with a "clean"
one - oops! (there was a little while where item descriptions were missing and my palms started to sweat) but fortunately Windows had a copy of the recent modded one in a restore point, so I restored that and now item descriptions are back. But the underdark crash is still happening. )
I'm posting here because I know there are some animation crashes associated with Aurora and it's the last mod I installed before biffing everything. Are there specific items that tend to cause a problem in the underdark? What the heck is going on? I'm about ready to tear my hair out.
Oddly, I played through the UD before on this install and had no problem, and obviously walked through there to get to the beholder dungeon, but now it won't load.
Weidu.log attached.
Daemon boots? (perhaps spoilery) - no progress in special item dialogu
10 September 2012 - 02:41 PM
I'm playing BG2:SOA, have gotten to chapter 6, and Aurora keeps telling me that someone she knows COULD make special boots out of the daemonfey boots + boots of speed for 35000 gold, but the only dialogue options I get are "tell me about daemon boots" and "not today, thanks" (paraphrased.)
Thing is, my party has the daemonfey boots, the boots of speed and about 60k gold, so what am I missing that I need to do?
I haven't managed to get past this point (the "someone I know COULD do this if you had a lot of money") in any special item dialogue with either Aurora or Karaea, despite having paid the 500 gp for contacting so-and-so. :-( What am I missing?
Thing is, my party has the daemonfey boots, the boots of speed and about 60k gold, so what am I missing that I need to do?
I haven't managed to get past this point (the "someone I know COULD do this if you had a lot of money") in any special item dialogue with either Aurora or Karaea, despite having paid the 500 gp for contacting so-and-so. :-( What am I missing?
[Help Offered] Voicing! Portraits! Proofreading!
31 August 2012 - 02:22 PM
Posted By: Tatterdemalion
Date Posted: August 31, 2012
Help Offered: See subject line
Details: I will happily pitch in on short projects in any of these areas. These are my abilities.
Voicing: I have had wee bits of acting and voice training here and there, but mostly I have enthusiasm and vocal flexibility. I can voice male or female characters - I have a voice in the contralto-ish range (high notes possible with a big glass of water!) and by the magic of Audacity I can produce a solid masculine range. Check out the attached samples to get an idea. Brody is around low middle of my natural range.
I prefer projects that I can complete all at once and then stop worrying about. I'm interested in voicing short projects right now, like quest characters/soundsets, and I might be willing to consider an NPC project at some point if the writing is already done and it looks like something I can get enthusiastic about (or if it's a voicing-lite NPC to begin with.)
My recording setup is fairly amateurish, so I sometimes have trouble with microphone pops and the like, but I'm decent at producing clean sound clips that are not plagued by excess background noise or volume/pitch problems.
My accent is Californian - i.e., American with 'soft' vowels, typically non-nasal. I can do the lightly faux-British/faux-European accent favored by many BG2 mods, or shift to a more nasal accent, as requested.
Music: Again, talented amateur. I'm not in a band or nothin', but I have a synthesizer keyboard and I'm not afraid to use it. :-) I score highly on all musical ear training tests, and I'm happy to compose/record/assemble romance themes and similar "incidental music".
Send me a private message if you want some samples from my spoken word project. They're on the web under my real name, so I'd rather not post the link publicly.
Portraits: I typically do photomanips from actor/model pictures and I'm really good at finding pictures that are not straightforwardly recognizable and massaging them into the right "look".
Proofreading/Editing: This is where my hardcore professional skills lie. I'm hesitant to offer because I do enough of this for a living that I am sometimes burned out on it. But it never hurts to ask, and I usually have time for short projects.
I have two degrees in English-related fields, and though I can't translate, I've taught English as a foreign language, so I'm good at "nativizing" rough translations.
Attached:
* A portrait of Brody, the wannabe-NPC project I've had on the back burner for several years now, edited from a picture of Bollywood actress Amisha Patel.
* A couple of wavs from Brody's soundset (in progress.)
* A full male soundset for BG2 PCs, entitled "Tall, dark and brooding." Feel free to download and share.
(The mic I have now is better than the one I had recording these, btw - again PM for more current samples.)
Date Posted: August 31, 2012
Help Offered: See subject line
Details: I will happily pitch in on short projects in any of these areas. These are my abilities.
Voicing: I have had wee bits of acting and voice training here and there, but mostly I have enthusiasm and vocal flexibility. I can voice male or female characters - I have a voice in the contralto-ish range (high notes possible with a big glass of water!) and by the magic of Audacity I can produce a solid masculine range. Check out the attached samples to get an idea. Brody is around low middle of my natural range.
I prefer projects that I can complete all at once and then stop worrying about. I'm interested in voicing short projects right now, like quest characters/soundsets, and I might be willing to consider an NPC project at some point if the writing is already done and it looks like something I can get enthusiastic about (or if it's a voicing-lite NPC to begin with.)
My recording setup is fairly amateurish, so I sometimes have trouble with microphone pops and the like, but I'm decent at producing clean sound clips that are not plagued by excess background noise or volume/pitch problems.
My accent is Californian - i.e., American with 'soft' vowels, typically non-nasal. I can do the lightly faux-British/faux-European accent favored by many BG2 mods, or shift to a more nasal accent, as requested.
Music: Again, talented amateur. I'm not in a band or nothin', but I have a synthesizer keyboard and I'm not afraid to use it. :-) I score highly on all musical ear training tests, and I'm happy to compose/record/assemble romance themes and similar "incidental music".
Send me a private message if you want some samples from my spoken word project. They're on the web under my real name, so I'd rather not post the link publicly.
Portraits: I typically do photomanips from actor/model pictures and I'm really good at finding pictures that are not straightforwardly recognizable and massaging them into the right "look".
Proofreading/Editing: This is where my hardcore professional skills lie. I'm hesitant to offer because I do enough of this for a living that I am sometimes burned out on it. But it never hurts to ask, and I usually have time for short projects.
I have two degrees in English-related fields, and though I can't translate, I've taught English as a foreign language, so I'm good at "nativizing" rough translations.
Attached:
* A portrait of Brody, the wannabe-NPC project I've had on the back burner for several years now, edited from a picture of Bollywood actress Amisha Patel.
* A couple of wavs from Brody's soundset (in progress.)
* A full male soundset for BG2 PCs, entitled "Tall, dark and brooding." Feel free to download and share.
(The mic I have now is better than the one I had recording these, btw - again PM for more current samples.)
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