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Chronis

Member Since 25 Sep 2007
Offline Last Active Jan 30 2023 12:21 AM

Posts I've Made

In Topic: Detect Illusion

07 December 2008 - 02:28 AM

Reinstalled everything, yep it was the old easy tutu that was causing the problem.
Works now that that latest easytutu is installed.

Thanks for the help

In Topic: Detect Illusion

07 December 2008 - 12:29 AM

posted in error

In Topic: Detect Illusion

07 December 2008 - 12:27 AM

Thanks for the confirmation that it works in an unmodded game. I tried at at 100 detect illusion as well and. No luck so its not wrap around.

I though I checked all mods to make sure I had the most up to date version but sure enough,
my easy tutu, was downloaded on 9/07 so its not the most current version. It could also be one of my mods. I am suspicious of

~SETUP-D0TWEAK.TP2~ #0 #18 // Improved Backstabbing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v9
~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v9

Sigh, it looks like some annoying testing is in my future. I'll let you know when I figure it out.

In Topic: Detect Illusion

06 December 2008 - 11:27 PM

I am using easytutu, I have tested this with on Silke in Bergost (who casts mirror image and improved invisibility with SCS installed) and on the two mages in the Drasus party of assassins who attack you right outside the cloakwood mines. Neither imoen or the pc with detect illusion skill set at 220 were able to bring down either improved invisibility or mirror image using their detect skill it is very odd.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier
~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens
~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.01
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.01
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.01
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.01
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.01
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.01
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v8
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Resistance
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v16
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v16
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v16
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v16
~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v16
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin.: v16
~BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way.: v16
~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival.: v16
~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost.: v16
~BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v16
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v16
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v16
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones
~SETUP-D0TWEAK.TP2~ #0 #17 // Sensible Lore Table
~SETUP-D0TWEAK.TP2~ #0 #18 // Improved Backstabbing
~SETUP-D0TWEAK.TP2~ #0 #21 // NPCs/Summons Set Off Traps -> Only green-circles and enemy summons can set off traps
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2230 // Make +x/+y Weapons Consistent
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2231 // Description Updates for Make +x/+y Weapons Consistent Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values
~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v9
~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v9
~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v9
~SETUP-SCS.TP2~ #0 #1000 // Make Protection from Normal Missiles block magical missiles: v9
~SETUP-SCS.TP2~ #0 #1010 // More consistent Breach spell (doesn't penetrate Spell Turning): v9
~SETUP-SCS.TP2~ #0 #1020 // Antimagic attacks penetrate improved invisibility: v9
~SETUP-SCS.TP2~ #0 #1030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v9
~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v9
~SETUP-SCS.TP2~ #0 #2010 // Replace many magic weapons with fine ones -> Fine weapons are affected by the iron crisis: v9
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v9
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v9
~SETUP-SCS.TP2~ #0 #3010 // Faster Bears: v9
~SETUP-SCS.TP2~ #0 #3030 // Allow NPC pairs to separate: v9
~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v9
~SETUP-SCS.TP2~ #0 #3080 // Improved shapeshifting: v9
~SETUP-SCS.TP2~ #0 #3090 // Prevent party members from dying irreversibly: v9
~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v9
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells and winterwolf pelts: v9
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v9
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v9
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v9
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v9
~SETUP-SCS.TP2~ #0 #5021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v9
~SETUP-SCS.TP2~ #0 #5033 // Smarter mages -> Mages use spells from BG1 and BG2; mages pre-buff: v9
~SETUP-SCS.TP2~ #0 #5043 // Smarter priests -> Priests use spells from BG1 and BG2; priests pre-buff: v9
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v9
~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v9
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v9
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v9
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v9
~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v9
~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v9
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v9
~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v9
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v9
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v9
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v9
~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v9
~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v9
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v9
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v9
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v9
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v9
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v9
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v9
~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v9
~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v9
~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v9
~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v9
~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v9
~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v9
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #5 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 80%
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #13 // Respawn Interval Selection -> Respawn Interval: 6 game days
~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #0 // Baldurs Gate I GUI for Tutu, SoA/ToB, or BGT
~TUTUGUI/SETUP-TUTUGUI.TP2~ #0 #1 // Support for The Biggs widescreen mod