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Nukenin

Member Since 22 Feb 2003
Offline Last Active Aug 16 2004 10:47 PM

Posts I've Made

In Topic: Older versions archive part 3: Items

23 April 2003 - 04:24 AM

[...]The next reason (game balance) is about the powerful items, that many stronger opponents wield as "non-droppable". If you would get them earlier in the game, it would kill much fun later (example: Kangaxx, the Demi-Lich is only beatable by +4 or higher enchantments, and such weapons cannot be found before the Underdar in the original game.[...]

Staff of Rynn +4 (Adventure Mart)
Mace of Disruption +2 (Bodhi's Lair, ch. 3, + illithium)
Flame Tongue (Druid Grove, Trademeet quest)
War Hammer +1, +4 vs Giantkin (de'Arnise Keep)
Carsomyr +5 (Windspear Hills)
Staff of the Magi (Twisted Rune)

All the above have +4 or +5 enchantment, and are obtainable before the Underdark, even in the original game.

In Topic: Problem with Short Sword of Backstabbing from 2.30

20 April 2003 - 06:48 PM

I'll just have to resist the temptation to dual-wield it.

If I ever run an assassin, it'd be the perfect weapon of choice. (Contrary to the Karzak line of thought, I don't see an assassin dual-wielding--I see them wielding one single short blade, or I suppose a bow with poisoned arrows. :) )

In Topic: Problem with Short Sword of Backstabbing from 2.30

19 April 2003 - 05:06 AM

Is there any way you can grant the additional attack bonus to only the hand wielding the Short Sword of Backstabbing? It's now applying the bonus to the primary hand regardless of which hand is wielding the blade. (I kept a save right before accepting the guild so I could check it when you changed it. :) )

In Topic: "Diseased" state check broken?

02 April 2003 - 05:18 AM

Aye, the bundled cleric scripts were the first thing I checked, and in the one script that seems to be meant for party healing, STATE_DISEASED was conspicuous by its absence.

Don't drive yourself STATE_INSANE over it. :)

In Topic: Weimer's site 404ing

01 April 2003 - 08:04 PM

Yep, it's back for me now too. Must've been a server-side hiccup.