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HRose

Member Since 11 Sep 2007
Offline Last Active Private

Posts I've Made

In Topic: The chanters and spawns

25 June 2012 - 12:03 PM

Well, my weidu shows Tobex 23 installed at the end. There isn't a specific component about Dispel Magic so whatever is installed should be in Tobex by default.

Anyway, I'll run more tests to see if it works. The guy I was trying to kill was Lendarn and I've read he's level 9? That would make him quite hard to dispel, I guess.

In Topic: The chanters and spawns

22 June 2012 - 04:00 PM

Wish I could get some help...

the Globe of Invulnerability was not an issue. It only protects from magic, but not from normal attacks. I didn't know this because I tried to attack, but my attacks were completely ignored (not even hit rolls shown). Then I figured out it was due to Mirror Images. So once the mirror images are down, I can actually hit the target through the Globe.

The issue I have is that if you see my weidu:
http://loopingworld....misc/weidu2.log

You can see that down the list I have this:
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v3.71
So, since it not even overwritten since it comes down in the order, why my Cleric spell Dispell Magic is doing nothing to the Globe? I tried twice and it didn't work.

Is this an issue or Mirror Images ALSO cause the Dispell Magic to be miscast?

In Topic: The chanters and spawns

14 June 2012 - 11:22 PM

Seems I'm bumping into more issues. Not bugs, I think.

The last problem is that I can't do much against a mage that precasts "minor globe of invulnerability". He becomes immune to everything and in the meantime is free to set everything on fire.

Do I have any options?

My cleric has a "dispel magic" spell, but it seems doing nothing, and my mage has yet to get level 3 spells (and I don't think that would help, either). Is this another roadblock or there's some way to smart through these sort of battles?

Everything went smooth until Chapter 4, now the game is filled with locations I can't go because my party can't deal with this (like invulnerable mages or creatures that can only be damaged by magic weapons, see above...).

In Topic: Skeleton problems

09 June 2012 - 01:23 PM

I tried installing Turambar's fix before I uninstalled "Distinctive Undead", but it didn't work.

In Topic: The chanters and spawns

19 May 2012 - 12:53 PM

Well, I tried the Turambar fix, but it didn't work.

So I went and uninstalled "Distinctive Undead: v5" and that worked.

I have now summonable green colored skeletons, but at least they are skeletons...