No, JCompton is Wes's agent. Im just a fashion accessory.
However, a lot of the material in the Soula mod is written by other people, so the same could happend with Valen. So while most stuff will come from Wes's head, someone has to put it in there. Thats what these topics are about, yes?
Samuel Coyote
Member Since 07 Feb 2003Offline Last Active Jan 29 2004 04:40 PM
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In Topic: Valen Romance
14 April 2003 - 10:59 PM
In Topic: Valen Romance
05 April 2003 - 08:20 AM
Valen is one of the few 'rewards' for evil parties there is, so its pretty natural that alot of people will oppose a 'good' path, just like people will care about a sports team or an artist, even if nothing they do will actually affect that person. I like the fact that Valen is evil and there's nothing you can do about it. I like that Yoshimo dies too, despite the fact that he's one of my favorite NPCs. He wasn't actually a bad guy, he just did a stupid choice, and he has to pay for it. And there's NOTHING you can do about it, cept help him find peace in the afterlife. For a moment, there was actually some kind of realism in the game. There was something you COULDN'T make all better by going on some horrible quest, aquiring several magical items, and slaying some extradimensional thingy of one kind or another. What Im trying to say is KEEP YOUR GOODY TWO SHOES HANDS OFF VALEN! SHE'S OURS! OUR PRECIOUSSSSSSSS!
Now, while Im all for a romance, I do agree that Valen needs more of a personality before that would be a good idea. Its really hard to even guess what she would and wouldn't do with the limited conversations she has.
Now, while Im all for a romance, I do agree that Valen needs more of a personality before that would be a good idea. Its really hard to even guess what she would and wouldn't do with the limited conversations she has.
In Topic: Older versions archive part 5: Shadow Thieves
16 March 2003 - 10:22 PM
Im sure there are alot of very lovely reasons for the muggers to attack you, but: 1. They all feel forced. 2. It still boils down to bioware not having time or motivation to make the strongholds more interesting.
You can make up fantastic stories about why those lowlevel muggers would be stupid enough to take on the people who killed Mae'Var all day. It's still silly.
I'll probably have to live with minor things like this cause fixing them is not a high priority(heck, if I could fix it, I'd probably be too lazy). I just think it'd be nice to have more stuff reminding you that your char is not just his destiny. I never did like this whole Bhaalspawn thing myself, but that's just me.
You can make up fantastic stories about why those lowlevel muggers would be stupid enough to take on the people who killed Mae'Var all day. It's still silly.
I'll probably have to live with minor things like this cause fixing them is not a high priority(heck, if I could fix it, I'd probably be too lazy). I just think it'd be nice to have more stuff reminding you that your char is not just his destiny. I never did like this whole Bhaalspawn thing myself, but that's just me.
In Topic: Older versions archive part 5: Shadow Thieves
16 March 2003 - 10:15 AM
A new crime boss in the shadow thieves is not something that go unnoticed, even among independant operators(Which would normaly be few, but would make some sense considering the war). If you consider the options you have when assigning your thieves, you're pretty much in charge of the city operations and the surrounding lands. Seeing that the death of Mae'Var is a pretty major thing in itself... well, word travels quickly, it makes no real sense that the muggers wouldn't be aware of it. Besides, it would add to the feeling of being a crime boss. You'd expect some perks, not just constantly having to bail out your foolish underlings and return back all too often to pay your tribute. Not exactly the glamourous life of crime you expect.
Actually, I think its a flaw of many strongholds, that posessing them wont influence the way people treat you, cept those directly related to your stronghold. Having the fighter stronghold makes you a lord, but nobles still treat you like dirt. Having the mage stronghold makes you... well, it means your powerful enough the cowled wizards take you seriously. But lets stick to the thief stronghold for now, since thieves are what this is about. The thief stronghold has by far the most potential of all, but its by far the worst as is. Heck, if you DONT take it, you get 10 000 gold and a nice sword(nice in the sense that you can sell it for alot of money). It takes quite a while to raise that kind of money with the guild. Such potential, wasted...
Actually, I think its a flaw of many strongholds, that posessing them wont influence the way people treat you, cept those directly related to your stronghold. Having the fighter stronghold makes you a lord, but nobles still treat you like dirt. Having the mage stronghold makes you... well, it means your powerful enough the cowled wizards take you seriously. But lets stick to the thief stronghold for now, since thieves are what this is about. The thief stronghold has by far the most potential of all, but its by far the worst as is. Heck, if you DONT take it, you get 10 000 gold and a nice sword(nice in the sense that you can sell it for alot of money). It takes quite a while to raise that kind of money with the guild. Such potential, wasted...
In Topic: Older versions archive part 5: Shadow Thieves
16 March 2003 - 04:28 AM
A minor thing, but one of the muggings really bug me: the one in the docks. You get attacked by thugs there even when you're a shadow thief guildmaster. Maybe have the muggings make some more sense; if you have the thief stronghold, you might just tell the muggers to take a hike. Would be neat with some encounters(like the above mention robbing of a tourist). One of the things thats really missing with the thief stronghold is some damn respect. You're the equivilent of a crime boss, lets see some people noticing it! Being able to get involved in some muggings and such would be a great way to show it.
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