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IfIHadARocketLauncher

Member Since 10 May 2007
Offline Last Active Private

Posts I've Made

In Topic: No Dialogue, BG1

06 August 2008 - 12:08 AM

I did install that mod. That is part of the reason I am so irked. I went through the installation of BGT in order to get the mod, that, and the Gavin Mod, to find that either it, or BGT, removed dialogue entirely from NPCs.

I hope this is what you meant:

Content:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.05b
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v3.1
~GAVIN/GAVIN.TP2~ #0 #7 // Gavin: Alternate Portraits -> Grey skies, by Kaeloree: v3.1
~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v3.1
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v16
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v16
~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #0 // Copy all portraits for use by player characters: v2
~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #1 // Replace all NPC portraits (AMOK): v2
~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #4 // Alternate Branwen portrait: BioWare edit by XVIII: v2
~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #13 // Alternate Faldorn Portrait: by XVIII: v2
~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #19 // Alternate Kivan Portrait: BioWare edit by XVIII: v2
~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #23 // Alternate Safana Portrait: BioWare edit by XVIII: v2
~BG1NPC_PORTRAIT_PACK/BG1NPC_PORTRAIT_PACK.TP2~ #0 #27 // Alternate Viconia Portrait: BioWare edit by XVIII: v2

There is the possibility that it's the Ease-of-Use pack causing the problem. But I didn't think it was considering I had it before BGT and NPCPack and dialogue still occurred. (Of course I reinstalled the games for BGT, to make sure everything was clean, but, when I was just using Ease-of-Use alone, it was fine).

In Topic: No Dialogue, BG1

02 August 2008 - 10:43 AM

NPCs not involving their joining dialogue. If I am talking to an NPC for the first time, and they join my party it works. Inter-party banters are not occurring. Nor are any of the NPCs in my party are talking to me. I know this is the problem, because before I installed BGT, and was playing a game (which I deleted and made a new one after installing BGT), Jaheira and Khalid were chatting it up. They haven't done that once. It's as though, as soon as they (the NPCs) join my party, they are silenced.

In Topic: No Dialogue, BG1

01 August 2008 - 11:27 PM

Yeah, I'll click on the talk icon and it'll only turn that active gold color on quest NPCs, random NPCs, or NPCs for their joining dialogue. That's more or less it. I may have to remove BGT and reinstall it.

In Topic: No Dialogue, BG1

01 August 2008 - 08:58 PM

Ascension: No. The talk icon is disabled on my party in general. Occasionally Branwen will say "I have nothing to say to any of you." In blue. I am using Baldur's Gate: The Original Saga for BG & BG:TotSC. As for BG2, I am not sure which edition. But I haven't been playing it. I probably will, and when I do, I'll get back to you on whether or not dialogue occurs.

Miloch: I will.

In Topic: No Dialogue, BG1

31 July 2008 - 05:38 PM

No, no. I meant that I installed the patches before BGT. Unless that is what you meant?