
If i ever find time i'm going to have to learn how to mod

22 May 2007 - 11:41 AM
22 May 2007 - 11:32 AM
22 May 2007 - 02:35 AM
21 May 2007 - 02:37 AM
No one really knows what became of old Balduran, do they? There is some suggestion near the end of his log book he deliberately beached on Balduran's Isle to "forage" and then sailed off in a small boat on his own shortly thereafter. But this was at least three hundred years ago (or "several hundred" depending on the source). He refers to "bloody elves" and "paranoid 'fair folk'" so he probably wasn't an elf. And if he was anything short of a full elf, he'd probably be dead by now. Or would he? This is the Forgotten Realms, what with undead, lycanthropes, potions of youth and who knows what else, I suppose anything is possible
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20 May 2007 - 01:44 PM
Below the dungeons though, lies a deadly secret. A colony of kuo-toa has taken root here and is attempting to tunnel into the sewers and make contact with the Temple of Umberlee to form a monstrous alliance. (Perhaps some of the maps for the kuo-toa colony could be lifted and rearranged from the BG2 Sahuagin city.) Ultimately, the kuo-toa are attempting to bring an avatar of Blipdoolpoolp into the Realms in the form of a kuo-toa leviathan, a hideous monstrosity that the party can only defeat with the help of sea elves who are attempting to thwart this plot. Some critical areas for the quest are accessible only with Rings of Water Breathing or similar spells obtained from them (probably can be coded via script if nothing else). Alternately, an evil party can side with the kuo-toa and destroy the sea elves (headed by an aquatic sorceress of great power), and possibly the Seatower garrison as well, who are trying to contain what little they know of the menace. Ultimately the Fist will probably send in reinforcements to at least hold off the kuo-toa, if not defeat them (assuming the party does not do so).
Yeah, something similar to that has probably been done too, but like I said, what hasn't.
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