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Nedrah

Member Since 03 Apr 2007
Offline Last Active Jan 20 2010 07:15 AM

Posts I've Made

In Topic: BiG World Project (BWP) v8.2

17 January 2010 - 11:26 AM

Thank you Jarno.
The stat requirements I would dream there to be would be the ones that the game as well as the manual actually state - Intelligence and charisma. However, I can live well with no real stat requirements at all, just wanted to make sure I wasn't gimping the char I'm going to spend hundreds of hours with most likely. :)

Actually, for some reason, the game started getting *very* laggy/jerky after I reinstalled the widescreen mod. I therefore decided to do another installation, just to be on the safe side. Might be wasted effort, but I guess I'll find out (a few hours later ;) )

Thanks for your reply!

In Topic: BiG World Project (BWP) v8.2

17 January 2010 - 09:26 AM

Hey everyone, just posting a quick question here since I don't know a better place to do it:

Is there anything in BWP that messes with the sorcerer's stat requisites? Afaik, in vanilla he depends on no stat in particular. That could be considered a flaw - so, is it still true for a BWP standard installation?

EDIT:

Ok, another question...

Here's the thing: I finally managed to get the BWB standard installation (minus a few npc mods that I knew I wouldn't be using) up and running.
However, after starting the game, I noticed that the widescreen mod at 1680*1050, while looking great (as I'm sure I don't have to tell you guys) just made everything too damn small for my tastes. After some fruitless google searches and a rather discouraging review of the BWP manual, I decided to probably mess up my installation and just reinstall the mod at 1024*768. Now, to my complete and utter surprise, the game still starts fine and even let me load my game without any noticeable adverse effects. Surely that can't be right? I was fully expecting to be forced to do another installation run. Any feedback on this? Will I notice problems creeping up further down the road that are caused by my actions here?

Thanks :)

In Topic: Heeelp! Baldurs gate doesn't open up / other problem

03 March 2009 - 11:32 AM

Nedrah, thanks for your report in the BG1 NPC Project forum. I have gave a response to it here:
http://www.shsforums...&...st&p=439580

Greetings Leomar


No trouble at all. Hope you or anyone you know weren't too close to that archive in cologne, today, by the way.