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rhomboidspace

Member Since 17 Feb 2007
Offline Last Active Apr 27 2009 05:14 AM

Posts I've Made

In Topic: patching BCS files

09 February 2009 - 10:30 AM

if you patch BCS files using the normal copy command, to replace strings does it screw up the bcs if the strings used are different lengths?

Could you elaborate a bit as to what you're trying to do?

I'd go about patching a script like this:

COPY_EXISTING ~script.bcs~ ~override~
  DECOMPILE_BCS_TO_BAF
  REPLACE_TEXTUALLY ~this~ ~that~
  // any number of other REPLACE_TEXTUALLY statements here
  COMPILE_BAF_TO_BCS


i was doing exactly that, just not decompiling first. since i was replacing item names with different item names, and even while compiled they're still strings, i figured replacing one for the other should work, just wasn't sure if WIEDU properly extends or shortens the lines if the strings are different lengths.

In Topic: erebusant 12-27-08 new game

09 February 2009 - 08:20 AM

erebusant what kind of errors and/or warning did you have installing. I've tried using the same install order as you and have had numerous components with warnings, which aren't that bad, but some components error out in install. some of what i'm using are more up to date versions. i'm not sure but i think BG2_fixpack V7 was released after what you're using so there might be some major incompatabalities there.

i've also noticed with so many AI tweaks that are added by the various components, that mobs are acting worse. archers and casters are trying to run away, causeing them to lose atttacks while i beat them down. in circumstances such as this less might be more.

In Topic: ..

08 February 2009 - 11:15 AM

Dear Spellholders!

I was wondering if anyone knew how to extract the nighttime area maps (the large AR#### files, not the small light map images) from the Infinity Engine games? I have used the Infinity Explorer application in the past, but it doesn't appear to be capable of this, only allowing you to view the daytime versions.

I ask as I'm working on updated versions of the Infinity Engine websites mentioned in my last post (http://www.shsforums...showtopic=28591), along with sites for Baldurs Gate I, Planescape: Torment, and Icewind Dale II.


Best Regards,
David McKay.

night and day use the exact same area.

In Topic: rhomboidspace

06 February 2009 - 09:52 AM

i've figured out how to selectively increase the quanities of bags, but what i'm still having trouble with is copying animation bams for my nice little 1h crossbow.  for now i'm just using normal crossbow animations for all the non-attack animations, and untill i get the patience to make 1h animations that work just using dagger thrust animations for attacking.  on my system i just found all the animations needed and manually copied and renamed them, but I really would like to find some kind of method using COPY_EXISTING_REGEXP to extract all proper animations, and rename them, that way none of possible the animations are missed, to prevent crashes.  any sugestions.  even if someone could slightly explain better how _REGEXP works in renaming might allow me to be able to figure it out myself.

In Topic: rhomboidspace

04 February 2009 - 03:09 PM

COPY_EXISTING ~oldname~ ~dir/newname~


i'm looking for a method for using regexp, how to search for files who's names follow a pattern, and change some characters in the filename and keep others, i guess the regexp tutorial isn't quite fully understandable to me.