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Vit MG

Member Since 02 Feb 2007
Offline Last Active Apr 09 2009 08:26 AM

Posts I've Made

In Topic: New to the modding world - a quick question on BGT

15 March 2009 - 09:29 AM

1-how do you check if one's playing BG1 or SoA?

Use WeiDU function GAME_IS. The TP2-code can be like this
REQUIRE_PREDICATE (GAME_IS ~bg2~ /* the game can be SoA and not a ToB (this is a comment) */
		OR GAME_IS ~tob~ /* the game can be ToB too */ )
		AND NOT (GAME_IS ~bg1~ /* the game must not be bg1 */
		OR GAME_IS ~totsc~ /* the game must not be totsc too */ )
		~This mod is for BG2:SoA, BG2:ToB and BGT games only.~ /* this is the error message */
You can add NOT GAME_IS ~bgt~ if you need. Look at the WeiDU documentation.

For the answer on the question 2 and others look at the Tutorials on the pocket plane.

In Topic: BGT install problem

13 March 2009 - 08:48 AM

2Mb of debug text ends like

Tiles processed: 4776 of 4800
Tiles pro

looks like hand interrupted installation. How long did it hang?

In Topic: Setup-BGT.exe?

13 March 2009 - 01:40 AM

Aaronomus, you just have to extract contents of the archive into your game folder. The Setup-BGT.exe file is not in the BGT directory. It is in the root of the archive (click on the ".." symbol when you look at the picture you've post at and you will see it). And it must be in the game folder after extraction if you want to install any mod.

In Topic: [Release] Beregost Crash Fixer

26 January 2009 - 04:12 AM

People who want to translate Beregost Crash Fixer can now do so.

Here is Russian in the UTF-8 codepage, and thank you very much for the tool!

Edited: as it turned out, the translation text must looks like this
frame = Beregost Crash Fixer
fileMenu = \u0424\u0430\u0439\u043B (F)
exit = \u0412\u044B\u0445\u043E\u0434
langMenu = \u042F\u0437\u044B\u043A (L)
...

In Topic: Making a compact backup copy of BG1+TOSC for installing further BGT ve

24 January 2009 - 09:33 AM

2Ascension64: Thanks a lot!