Hi all,
I'm presently trying to kill Kangaxx, but I always end up with my party being imprisoned by the demi-lich, one by one. I did have my mage reflect some 3 Imprisonment spells in a row, but eventually he too was imprisoned and game over (he's my PC).
I put my party all against the lich with Protection from Magical Energy (if I remember right... I'm using several mods, so I may have more spells than the original game). But when the lich stops time, it dispels those protections, and after it turns demi-lich, my party is again defenseless, and without time to put protections back up again.
So, please, do you have any advice to defeat Kangaxx?
Thanks.
Alex
Ail
Member Since 19 Jan 2007Offline Last Active Apr 06 2009 07:04 AM
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Help for killing Kangaxx
11 February 2008 - 06:39 AM
Problems with NI
20 December 2007 - 03:24 AM
Hi,
I have downloaded Near Infinity as a jar file, twice, and both times I was finding its behaviour rather strange. When I clicked on an item on the list to the left, the main panel stayed blank in most cases. I can view scripts, BMPs and perhaps other things, but now CRE, no ITM and in general none of the interesting things.
So, I turned debug on and found an exception when I try to view or edit something.
This is an example when I tried to open a CRE file:
Exception in thread "AWT-EventQueue-0" java.lang.IllegalArgumentException: wrong parent for CardLayout
at java.awt.CardLayout.checkLayout(Unknown Source)
at java.awt.CardLayout.show(Unknown Source)
at infinity.gui.StructViewer.valueChanged(SourceFile:326)
at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
at javax.swing.DefaultListSelectionModel.removeSelectionIntervalImpl(Unknown Source)
at javax.swing.DefaultListSelectionModel.removeSelectionInterval(Unknown Source)
at javax.swing.JTable.checkLeadAnchor(Unknown Source)
at javax.swing.JTable.tableChanged(Unknown Source)
at javax.swing.JTable.setModel(Unknown Source)
at infinity.gui.StructViewer.<init>(SourceFile:129)
at infinity.Struct.makeViewer(SourceFile:464)
at infinity.Browser.setViewable(SourceFile:236)
at infinity.gui.ResourceTree.valueChanged(SourceFile:115)
at javax.swing.JTree.fireValueChanged(Unknown Source)
at javax.swing.JTree$TreeSelectionRedirector.valueChanged(Unknown Source)
at javax.swing.tree.DefaultTreeSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.tree.DefaultTreeSelectionModel.notifyPathChange(Unknown Source)
at javax.swing.tree.DefaultTreeSelectionModel.setSelectionPaths(Unknown Source)
at javax.swing.tree.DefaultTreeSelectionModel.setSelectionPath(Unknown Source)
at javax.swing.JTree.setSelectionPath(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI.selectPathForEvent(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI$Handler.handleSelectionImpl(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI$Handler.handleSelection(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI$Handler.mousePressed(Unknown Source)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Now, I'm using JRE1.5.0_05.
This is the beginning of my path variable: C:\LP\RCS57;C:\LP\MKS\MKSNT;C:\PROGRAM FILES\JAVA\JRE1.5.0_05\BIN;
and this of my classpath variable: C:/lp/jdk1.1.8/lib/classes.zip;D:/projects;.;../../../..;.;C:\Program Files\Java\jre1.5.0_05\lib\ext\QTJava.zip;
I have others Javas installed on my machine, namely jdk1.1.8, j2sdk1.4.0, j2re1.4.1.02.
Does anyone know if I'm missing some package or classpath definition?
Thanks.
Alex
I have downloaded Near Infinity as a jar file, twice, and both times I was finding its behaviour rather strange. When I clicked on an item on the list to the left, the main panel stayed blank in most cases. I can view scripts, BMPs and perhaps other things, but now CRE, no ITM and in general none of the interesting things.
So, I turned debug on and found an exception when I try to view or edit something.
This is an example when I tried to open a CRE file:
Exception in thread "AWT-EventQueue-0" java.lang.IllegalArgumentException: wrong parent for CardLayout
at java.awt.CardLayout.checkLayout(Unknown Source)
at java.awt.CardLayout.show(Unknown Source)
at infinity.gui.StructViewer.valueChanged(SourceFile:326)
at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
at javax.swing.DefaultListSelectionModel.removeSelectionIntervalImpl(Unknown Source)
at javax.swing.DefaultListSelectionModel.removeSelectionInterval(Unknown Source)
at javax.swing.JTable.checkLeadAnchor(Unknown Source)
at javax.swing.JTable.tableChanged(Unknown Source)
at javax.swing.JTable.setModel(Unknown Source)
at infinity.gui.StructViewer.<init>(SourceFile:129)
at infinity.Struct.makeViewer(SourceFile:464)
at infinity.Browser.setViewable(SourceFile:236)
at infinity.gui.ResourceTree.valueChanged(SourceFile:115)
at javax.swing.JTree.fireValueChanged(Unknown Source)
at javax.swing.JTree$TreeSelectionRedirector.valueChanged(Unknown Source)
at javax.swing.tree.DefaultTreeSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.tree.DefaultTreeSelectionModel.notifyPathChange(Unknown Source)
at javax.swing.tree.DefaultTreeSelectionModel.setSelectionPaths(Unknown Source)
at javax.swing.tree.DefaultTreeSelectionModel.setSelectionPath(Unknown Source)
at javax.swing.JTree.setSelectionPath(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI.selectPathForEvent(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI$Handler.handleSelectionImpl(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI$Handler.handleSelection(Unknown Source)
at javax.swing.plaf.basic.BasicTreeUI$Handler.mousePressed(Unknown Source)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Now, I'm using JRE1.5.0_05.
This is the beginning of my path variable: C:\LP\RCS57;C:\LP\MKS\MKSNT;C:\PROGRAM FILES\JAVA\JRE1.5.0_05\BIN;
and this of my classpath variable: C:/lp/jdk1.1.8/lib/classes.zip;D:/projects;.;../../../..;.;C:\Program Files\Java\jre1.5.0_05\lib\ext\QTJava.zip;
I have others Javas installed on my machine, namely jdk1.1.8, j2sdk1.4.0, j2re1.4.1.02.
Does anyone know if I'm missing some package or classpath definition?
Thanks.
Alex
Druid Ascension
20 December 2007 - 03:14 AM
Hi all,
yesterday, I was doing the Druid Grove quest for saving Loren. When I finish it, the spirit says that some day I'll be able to ascend in the grove and that she will call me when the time is right. In Dan Simpson's faq, Dan mentions this and says that apparently there is no such ascension in the game.
Do you know if there is any mod that does that?
Thanks.
Alex
yesterday, I was doing the Druid Grove quest for saving Loren. When I finish it, the spirit says that some day I'll be able to ascend in the grove and that she will call me when the time is right. In Dan Simpson's faq, Dan mentions this and says that apparently there is no such ascension in the game.
Do you know if there is any mod that does that?
Thanks.
Alex
More problems with Mega-Mod
17 December 2007 - 05:40 AM
Hi all,
seems I keep finding new problems with my game every week :-(. This time I have two of them, and I don't know if they're mega-mod related or not. At any rate, I don't want to install or uninstall anything, I just wish to know if there is some way to correct this with Shadowkeeper, DLTCEP, Console or whatever.
1) I went to Trademeet and I battled Faldorn in her arena. Since I have a mod component that lets me have all strongholds, the game thought my mage was actually a druid and let me fight her. Now, at taht time, I had some Melf's Minute Meteors in my hands. Now, in that fight, the PC is stripped of all equipment and attacks bare-handed, and that was what happened with my mage, even though the meteors were still there. After the fight, the meteor icons were still visible but each time the PC attacked any one else, he would attack with his fists. Problem is I can not spend the meteors and they won't go away. I have passed several game days already, rested, recast spells, even tried to cast the same and they don't go away. I try to put weapons in my hands or missile slots and it says I can't because there is a magical weapon in use. So I went to Shadowkeeper and put some daggers in my hands. No use, during the game it still shows the meteors and in the inventory panel I can't remove the daggers because 'magical weapon is in use'. I tried to look at the states in Shadowkeeper, but I don't see anyone that might represent this. Can anyone help me correct this error?
2) This happened several times before, but until the moment I've ignored the problem and swept it under the rug. It happens with Korgan, and since I really want to do his quest, I can no longer ignore it. Immediately after I recruit him to my party, be with normal talk or with Ctrl-Q, he starts behaving strangely. The game enters dialog mode and I can't save, rest, pick items or maintain a conversation, even a basic one like renting a room. The windows for this close immediately because, I think, Korgan is trying to tell me something. If I try to talk to him, he says I can't because he appear busy. Not only this, when I send Korgan to some place he goes only a certain distance and then stops. So, how can I force him to say what he's trying to, and end this annoying dialog mode that prevents me of doing anything useful?
I've had a similar problem with an NPC in trademeet: when in Vyatri's pub, there are two guards of the feuding houses fighting. After one of them died, the game entered dialog mode and I could do nothing. I eventually found out that was because the militia wizard actually wanted to say something and he only did so when I was just around him when one of the guards died (in reality, I simply killed one of them with Ctrl-Y immediately after entering the pub. I had already done several tests to see which was the even that triggered that dialog mode). But I can't see how I can do this with Korgan.
This is it. If any of you can help me, I'll be extremely grateful. Especially on that number 1 problem, please. That is really annoying.
Thanks
seems I keep finding new problems with my game every week :-(. This time I have two of them, and I don't know if they're mega-mod related or not. At any rate, I don't want to install or uninstall anything, I just wish to know if there is some way to correct this with Shadowkeeper, DLTCEP, Console or whatever.
1) I went to Trademeet and I battled Faldorn in her arena. Since I have a mod component that lets me have all strongholds, the game thought my mage was actually a druid and let me fight her. Now, at taht time, I had some Melf's Minute Meteors in my hands. Now, in that fight, the PC is stripped of all equipment and attacks bare-handed, and that was what happened with my mage, even though the meteors were still there. After the fight, the meteor icons were still visible but each time the PC attacked any one else, he would attack with his fists. Problem is I can not spend the meteors and they won't go away. I have passed several game days already, rested, recast spells, even tried to cast the same and they don't go away. I try to put weapons in my hands or missile slots and it says I can't because there is a magical weapon in use. So I went to Shadowkeeper and put some daggers in my hands. No use, during the game it still shows the meteors and in the inventory panel I can't remove the daggers because 'magical weapon is in use'. I tried to look at the states in Shadowkeeper, but I don't see anyone that might represent this. Can anyone help me correct this error?
2) This happened several times before, but until the moment I've ignored the problem and swept it under the rug. It happens with Korgan, and since I really want to do his quest, I can no longer ignore it. Immediately after I recruit him to my party, be with normal talk or with Ctrl-Q, he starts behaving strangely. The game enters dialog mode and I can't save, rest, pick items or maintain a conversation, even a basic one like renting a room. The windows for this close immediately because, I think, Korgan is trying to tell me something. If I try to talk to him, he says I can't because he appear busy. Not only this, when I send Korgan to some place he goes only a certain distance and then stops. So, how can I force him to say what he's trying to, and end this annoying dialog mode that prevents me of doing anything useful?
I've had a similar problem with an NPC in trademeet: when in Vyatri's pub, there are two guards of the feuding houses fighting. After one of them died, the game entered dialog mode and I could do nothing. I eventually found out that was because the militia wizard actually wanted to say something and he only did so when I was just around him when one of the guards died (in reality, I simply killed one of them with Ctrl-Y immediately after entering the pub. I had already done several tests to see which was the even that triggered that dialog mode). But I can't see how I can do this with Korgan.
This is it. If any of you can help me, I'll be extremely grateful. Especially on that number 1 problem, please. That is really annoying.
Thanks
Bug in Ribald's Talk
11 December 2007 - 07:26 AM
Hi, yesterday I found a bug in Ribald's Dialog, at the adventurer Mart. The first time I talked with him I agreed to look for Coran in the Tethyr Forest. Meanwhile, I did several other quests, including the Planar sphere, and agreed to take the Solamnic Knights to their world. So I returned to Ribald, without ever having gone to Tethyr, and the immediately asked me about it. I said no, I haven't found him, but he proceed with his questions as if I had.
I did find the culprit in the aRibald.d in directory C:\Program Files\Black Isle\BGII - SoA\TS\Compat\SoS\DLG.
More precisely, here
IF ~NumTimesTalkedToGT(0)
Global("RibaldBreak","GLOBAL",0)
!InParty("Coran")
!See("Coran")
OR(2)
GlobalGT("CoranRibaldConflict","GLOBAL",0)
GlobalLT("CoranRibaldConflict","GLOBAL",4)~ THEN BEGIN TS72
SAY @27
IF ~~ THEN REPLY @28 GOTO TS73
IF ~~ THEN REPLY @29 GOTO TS73
END
So the correction would be easily to put Exit instead of the first GOTO TS73. There are two problems though. I never seem to be able to enter the normal conversation, where I should get a chance of asking him about the Knights. I tried to cheat the variables via CLUA so that dialog would be chosen, namely these
~Global("RibaldBreak","GLOBAL",0)
!Global("VP_RibaldMeetsMazzy","LOCALS",1)
!Global("VP_RibaldMeetsJaheira","LOCALS",1)
!Global("VP_RibaldMeetsCoran","LOCALS",1)
OR(2)
GlobalLT("CoranRibaldConflict","GLOBAL",1)
GlobalGT("CoranRibaldConflict","GLOBAL",3)~
but I don't know how to affect the "LOCALS" variables via console and this dialog was never chosen. So I think I should replace the first GOTO TS73 by something that sent the dialog to the standard conversation, but I don't know the number for this line either, and I haven't been able to find the file with those dialogs.
Now I come to my second problem. This is all in theory, but I never did a mod of any kind, and I don't know what is the procedure to compile and actually update the game. And if I did, would I break anything in what I already have? I mean, is it ok to do changes to the dialog files, could I continue my current game with reinstalling or restarting ?
Thanks.
Alex
I did find the culprit in the aRibald.d in directory C:\Program Files\Black Isle\BGII - SoA\TS\Compat\SoS\DLG.
More precisely, here
IF ~NumTimesTalkedToGT(0)
Global("RibaldBreak","GLOBAL",0)
!InParty("Coran")
!See("Coran")
OR(2)
GlobalGT("CoranRibaldConflict","GLOBAL",0)
GlobalLT("CoranRibaldConflict","GLOBAL",4)~ THEN BEGIN TS72
SAY @27
IF ~~ THEN REPLY @28 GOTO TS73
IF ~~ THEN REPLY @29 GOTO TS73
END
So the correction would be easily to put Exit instead of the first GOTO TS73. There are two problems though. I never seem to be able to enter the normal conversation, where I should get a chance of asking him about the Knights. I tried to cheat the variables via CLUA so that dialog would be chosen, namely these
~Global("RibaldBreak","GLOBAL",0)
!Global("VP_RibaldMeetsMazzy","LOCALS",1)
!Global("VP_RibaldMeetsJaheira","LOCALS",1)
!Global("VP_RibaldMeetsCoran","LOCALS",1)
OR(2)
GlobalLT("CoranRibaldConflict","GLOBAL",1)
GlobalGT("CoranRibaldConflict","GLOBAL",3)~
but I don't know how to affect the "LOCALS" variables via console and this dialog was never chosen. So I think I should replace the first GOTO TS73 by something that sent the dialog to the standard conversation, but I don't know the number for this line either, and I haven't been able to find the file with those dialogs.
Now I come to my second problem. This is all in theory, but I never did a mod of any kind, and I don't know what is the procedure to compile and actually update the game. And if I did, would I break anything in what I already have? I mean, is it ok to do changes to the dialog files, could I continue my current game with reinstalling or restarting ?
Thanks.
Alex
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