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ManweTheValar

Member Since 16 Jan 2007
Offline Last Active Feb 13 2013 07:31 PM

Posts I've Made

In Topic: SMM Auto-DL / Auto-Installer (GUI) / Manual Install / WalkThru

21 January 2008 - 03:10 PM

I was just using the SMM Install and got a message cannot find Setup-Impasylum.EXE, even though it was located in the BGII-S~1 directory? Any Ideas ?

In Topic: Class Kit Installation

21 December 2007 - 10:48 AM

Another thing you might want to take into consideration for your install order is if you are using mods that change the HLA tables and use kits that have a custom HLA table(for example the Duskblade from Sword & Fist).
I believe in that case the kit needs to be installed last if you want to use it's custom HLA table, but I'm not 100% sure on this.


Can anyone comment on the accuracy of this statement?

In Topic: Class Kit Installation

18 December 2007 - 08:32 AM

I'm gonna try to explain this, hoping more ejumacated players will come along with a better description.

If I understand correctly, each class?, of which there are 9?, can each have 9 kits assigned to them. Total 81 slots, if you will.
{Somebody help me out with the question marks}

You got 2 possible goals to installing kits: (1) apply a kit to your main character, (2) apply kits to NPCs, using Level 1 NPCs mod

(2) You can install as many kits as you like in your game. Yup, hundreds, thousands, bajillions. With Level 1 NPCs mod, you'll be able to assign whichever kit you like to certain NPCs.

Although I have not read about kits conflicting, it is possible, so check each mod's ReadMe to be sure.

(1) The tricky bit occurs if you use (2), you might fill up all 81 slots before the kit you want for your character can be applied. What this means is when you go to the character creation screen for classes/kits, the kit you want won't show up. But brother/sister, it's there, just bumped from the display list.

Solution?

Not too hard really. There's a "mod" (not really) that you should (for safety/simplicity sake) "install" just before the mod that has the kit you want.
The "mod" is called (incorrectly) TDD Kit Remover because TDD's kit component will most-definitely fill up all 81 slots. (BTW there's a WeiDU version, but I'm too lazy to find the link.)
It 'refreshes' the classes/kits for the main character to the defaults. The customs kits are still installed in your game, just no longer accessible in classes/kits screen, but are accessible for NPCS if you use Level 1 NPCs mod.

Step 1 - install mods to your heart's content
Step 2 - just before the mod with the kit that you want to assign to your main character...{deep breath}...dump the files from TDD Kit Remover into your override folder.
Step 3 - install mods to your heart's content

If I understand correctly, even if you install a bajillion more kits after Step 3, the kit for your main character will still be at the top of the stack, so it should appear in the creation screen.


In my MegaInstall, I have used this method. I installed both TDD and RoT kits, so I know the 81 slots are filled, but I then used TDD Kit Remover just before adding Wild Jester kit and voila!--contentment.


I found the Mod Kit Remover here:
G3-Mod Kit Remover

In Topic: Class Kit Installation

17 December 2007 - 03:44 PM

What do you mean you game got corrupt?

The game was corrupted and would not run, I received an error message (didn't write it down), and the game crashed.

In Topic: Class Kit Installation

17 December 2007 - 10:52 AM

When you like. Just don't install too many additional class kits. Are you installing other mods that change classes and kits?

Do you need to install before executing the End_Biffer program, I waited until the end of the install to install TDD Kits. The entire game was corrupt, 1 day of work down the drain.