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Saru

Member Since 02 Jan 2003
Offline Last Active Jan 25 2003 06:36 PM

Posts I've Made

In Topic: Validate actions and triggers in *.d files

12 January 2003 - 08:07 AM

I just saw this thread today, and was completely surprised at the lack of responses commending you. :blink:

This program is an incredible idea, and works beautifully -- it's something that I've always wanted to be able to do with my .D files; get a text print out of all the Globals initiated and changed (and their line numbers!) and a listing of errors. I ran it on a dialogue I coded months ago, and it caught an error WeiDU was terribly vague on, and I had forgotten about. (And did I mention that global print out is ridiculously useful?)

Congratulations on writing this, and thank you for releasing it!

In Topic: How do YOU code?

07 January 2003 - 06:03 PM

These are some great and fascinating answers. What an insight into people!Posted Image

Blucher --

I use the BIO-scripts for basic stuff that does exactly what I want.  Mostly I end up writing my own though, 'cause it's fun.


I adore writing scripts. Dialogue in WeiDU is rather straightforward unless you're dealing with interjects, appendages, copy_trans's, weights or checking a hundred globals; since BCS deals with a completely different and more flexible part of the game engine, it allows for a lot more customization and individual takes. How many different ways do people have of checking to see if an enemy is nearby? Tons.

Usually, I'm a part of a one-man team, so yeah, I tend to do both at a time.


There can be a benefit to working solo. Of course on the other end of the butter knife, it's all on your shoulders. :unsure:

jcompton --

TP2 during testing is a MUST because you can roll back your changes via uninstall when you inevitably have to tweak your code.


I don't know, I always kind of like the compounding appending of all the DLG files to the point that new dialogues don't fire. ;)

As for atmosphere, the quieter the better for my concentration, other than that, nothing special.


It's so interesting how some people have to have utter silence, and some can't abide it while they're working.

Oh. That'll just about wrap things up for PFE, then, I think. Thanks!


Kinda sad, isn't it? End of an era and all that. Hopefully ConTEXT will serve you more faithfully. (Don't you love options that aren't visible, but only accessible be en/disabling something relatively different?)

japheth --

I'm a ConText man as well. I like the highlighting because it helps me avoid errors before compilation. I usually compile things in stages. Probably about 10-12 banters at a time. I write my script files in ConText as well (because of the highlighting again).


I don't even want to think about how many errors I save myself with, using ConTEXT. Brilliant idea, it was, to program the highlighters.

As far as BCS scripting in ConTEXT, I have never actually tried it. I do almost all my BCS scripting in Near Infinity, Notepad or CGI (don't ask).

Probably more like 6 to 7. Sometimes 8 if I'm area editing.


Ack. More guts than me. What do use for area editting, TeamBG utilities? I want to wait until someone codes a program that does for map editting what WeiDU did for dialogue editting. I don't tend to trust TeamBG stuff that much.

Yes. But I like programming much more than writing. :)


I keep trying to decide what I like better -- but we'll stick with what I'm better at, and that would be programming. So I'm with you. ;)

Nope. I code at work, at home, in the dark, in light, wherever the mood strikes me. Sometimes even on long flights, to the dark, dank, southern US. :)


Very versatile of you. I tried coding at working, but...well, there's way too many people around. Still, it's always fun to try to make RunAwayFrom(NearestEnemyOf(Myself)) look like work. Although I might have to ask you explain that comment about long flights to the dark, dank southern US.

Quitch --

I compile each D as I finish it, otherwise the amount of syntax correction I'd need to do would finish me.


Such a guilty indulgence for us all....

Rarely, since ConTEXT can hold almost everything I need as tabs within the one window, though sometimes I have around seven to ten windows opened by Near Infinity.


I'm so glad I'm not the only one that notices those things multiply like rabbits.

Music, there must be music.


I think I can completely see that of you, especially the way you phrased that. Must it be music that isn't distracting, or any music?

Ghreyfain --

Used to use PFE. Just recently downloaded ConTEXT, and now I use that. Kicks much ass.


I've never used PFE, but with WeiDU's extensions, ConTEXT is absolutely invaluable.

A couple days ago I counted 16. Currently 13. Heheh. Sloppy, I know, but oh well.


Sloppy...there's that word again. It's not sloppy, it's effective use of too much RAM. Posted Image

One at a time. Doing both at the same time invites disaster, in my opinion, and since you're worrying about proper code your prose isn't as good as it could be. Er, mine, not yours. Why would I be writing your stuff?


:lol: You'd be writing my stuff because it would come out better that way.

I usually put on music, muted movies, and open up PSP with a variety of pictures related to whatever I'm doing. Whenever I run low on inspiration I alt+tab to one of those... Which explains why it takes me ages to get anything done, I suppose.


Oooh...actually, I really like that approach. It's very...well, inspiration-based. It betrays that creative self inside you.

In Topic: How do YOU code?

06 January 2003 - 07:13 PM

I hate not being able to arrow left at column 1 and go up to the end of the preceding line. (If this is a setting in ConTEXT, someone tell me)

Just a quick sidenote, this is an option in ConTEXT.

Options --> Environment Options --> Editor

Uncheck "Allow cursor after end of line", and you'll be able to arrow left to the previous line's end point.

In Topic: Writer says hello!

02 January 2003 - 07:20 PM

I disagree with what JC wrote.

:huh:

Which part of what JC said?  And why?