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Sandor Ravenhand

Member Since 03 Dec 2006
Offline Last Active Feb 06 2018 03:38 PM

Posts I've Made

In Topic: Planescape mod list.

12 December 2006 - 10:47 AM

Where can the restoration pack be downloaded?

Are any mirrors still online?

Looks like Sorcerer's Place still have it:
http://www.sorcerers.../index_mods.php

In Topic: BG1NPC v12 thread

07 December 2006 - 08:56 AM

The chapter nubmers are indeed wrong for BGT, and I am repairing them. This makes a BIG difference in the romances . I will get cracking....

Hi again. I hate to do this to you - I've found another little prob.
I discovered that the Temple Of Lathander outside Beregost is trying to use an area script called %SOURCE_.BCS. I think the problem is here in the BG1NPC TP2 file:

/* Coran Succubus Quest */
/* Area Patching */
COPY_EXISTING ~AR9300.ARE~ ~override~
              ~AR3401.ARE~ ~override~
  WRITE_ASCII 0x94 ~%SOURCE_RES%~ #8 // area script
  BUT_ONLY_IF_IT_CHANGES

Shouldn't that command be WRITE_EVALUATED_ASCII rather than WRITE_ASCII?

In Topic: Is this a bug?

06 December 2006 - 09:09 AM

It depends on your keyboard, or better ... the game should take english (USA?) keyboard settings. You have to find the correct sign trying ... i cannot help 'cause i don't know what keyboard do u have ...

mm75

You could try the ~ key to get " - that works for my English (UK) keyboard.

In Topic: BGT Logo/Icon

06 December 2006 - 04:03 AM

Many Thanks!

In Topic: questions about changed travel time

06 December 2006 - 03:30 AM

Naturally, it helps tremendously to get a lot of feedback about what players are looking for. True, a Roman soldier may only cover 3 miles/hour, but then there are other factors to consider like the fact that they didn't have dimension doors and teleportation available to them as well. But maybe 8 hours between areas is more realistic and Neng Horse Ranch should be 8 hours outside of Athkatla instead. I'm open to constructive suggestions here.

I've just been playing through BGT, and I think from a playability point of view, 8 hours between areas in the BG1 stuff makes for a better game - it's just too easy to hop between areas with a 4 hour loss, you don't need to plan your journeys any more.

From a realism point of view, 8 hours seems better as well - the party are supposed to be travelling on foot after all.

For reference, I did a quick check in my old PnP Forgotten Realms boxed set - apparently, for example, Candlekeep is about 50 miles from Beregost by road, a bit less across country. AD&D Second edition says that an unencumbered character can walk 24 miles across clear terrain in a (10 hour walking) day, So 8 hours travel between Candlekeep and Beregost (Worldmap 6.3), doesn't seem quite right. Even the 16 hours between them in the Orginal BG1 could be considered a bit tight  :o  


I agree with Joakim, I also prefer 0 hours between areas in the city.

Cheers!