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Caedwyr

Member Since 29 Dec 2002
Offline Last Active Jun 21 2008 08:16 PM

Topics I've Started

Area background

01 June 2008 - 11:16 AM

These may be repeats/repostings.

I was browsing a thread over at the WoTC forums when I ran across these two images that would fit perfectly as area artwork for Infinity Engine games.

DL_BMGeneric 1_cis.jpg is an outdoors area with a bit of a fey atmosphere to it.
whirlpool-dark.jpg is a water setting with a giant whirlpool, wrecked ship and giant fish skeleton.

These were posted by Tintagel, though from the way he posted it seems he/she was not the original artist.

My apologies for forcing a view of the images, I only intended to attach the image as a downloadable file.

Kivan and tb#tweaks compatibility

16 December 2007 - 10:50 PM

From the readme

"Simplified" ordering rule:
Install Refinements AFTER other mods, but BEFORE starting a new game.
These mods make an exception and should be installed AFTER Refinements:

    * The Bigg's Tweak Pack
    * Kivan of Shilmista


Any details available on which components cause issues in The Bigg's Tweak Pack, and what the issue is with Kivan of Shilmista?

Arledrian issues in the crypts [RESOLVED]

15 December 2007 - 11:21 AM

I helped Arledrian out in the crypts and together we handily defeated the vampires. I think he was only 7 hitpoints down at the end of the fight. He then goes into his dialogue with the party and messed up things happen.

Essentially, if Aerie is in the party then he is dead no matter what you do. To make things even more messed up, Aerie starts interjecting as though the PC has chosen to kill Arledrian, interspersed throughout the PC's normal dialog with him. I even gave him a healing potion, he was healed, said he felt better and I was just informing him that I had his journal when Aerie decides to intervene, proceeds with her casting, gives all indication that the healing spell was successful followed by Arledrian being chunked. It looks like there's some issues with dialogue paths and weighting.

[GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit

11 December 2007 - 11:30 AM

1. What do you need? Item, animation, description...?
Paper dolls for shapeshifted forms. In the vanilla game, when a druid shapeshifts to a bear, or a player uses the Cloak of the Sewers, the paperdoll slot on the inventory screen shows a little picture of a bear or mouse. mber1inv.bam is an example of such a .bam file

2. Describe the item/whatever in detail! Shape, style, colors...?
Images for the paper doll slot for a: dog, cat, moose, leopard, panther, snake

6. Any deadlines?
Within a month or two

7. What game and what mod is this for?
Baldur's Gate series games, Geomantic Sorcerer Kit

8. Anything else you'd like to mention?
These can also be done as .PLT files, but the .BAM version is all I need since the player's items don't need to show up on the paper doll.


Jan 30: More details on what I'm looking for will be uploaded later today.

Crash to Desktop

20 October 2007 - 07:17 PM

I'm currently running into an issue with a mod I've been working on that has a easily reproducible crash to desktop bug.  The mod is a kit which contains a number of custom spells and several new spell icon .bam files (among other things).  Currently, I am applying the kit ingame via dialogue scripting and I'm getting some issues.  Prior to resting, I can use the new kit abilities under the innate ability button, although the newly added spells to the spellbook are not useable (the base class is a sorcerer).  However, after resting, and being able to cast the new spells, clicking on the spell casting button or innate ability button causes a crash to desktop.  If anyone has a guess why this happens, I'd love to know.