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geh4th

Member Since 30 Oct 2006
Offline Last Active Dec 05 2015 11:29 PM

Posts I've Made

In Topic: [Removed] Sandrah NPC

11 November 2015 - 11:08 PM

A very useful post, thank you. You might consider copying this info up to the top of the thread.

 

Sandrah is not compatible with mods that spawn pure BG1 creatures in further chapters.

 

Can you give examples of mods that do this?


In Topic: [Removed] Sandrah NPC

03 November 2015 - 01:03 PM

Sandrah Item Restauration added to download page


This patch is necessary to compensate the "overpowering" of Sandrah's personal items in a BWS/BWP installation. A number of mods tweak items and spells which lets her end up overpowered at BG1 start.  In Sandrah's case some mods intending to overall balance spells and items in the game actually add more effects and abilities to her items. Under some constellations these buffer up on each other and she finally ends up as overpowered Mary Sue when you meet her at game start.

In the BWP install sequence it should go AFTER Lolfixer. It can be installed on top of a biffed game as well.

 

The patch restores the original balanced items. IT MUST BE INSTALLED AFTER ALL OTHER MODS IN YOUR INSTALLATION. It can be installed after biffing.
Valid as of V1.10 of the mod

 

SandrahItemRestauration

 

To clarify...this is NOT compatible with versions prior to v1.10? 


In Topic: [Removed] Sandrah NPC

31 October 2015 - 12:44 AM

I did some more investigation on the *cutscene during area transition* issue.

Fact is that this is not a Sandrah related issue but a general IE behaviour (see Note1) - only Sandrah uses cutscenes and especially cutscenes at the end of dialogue (see Note2) more frequent than perhaps any other mod (and many of them happen in *everyday* situations).

 

Cutscenes are fragile beings that can break on unexpected interruptions and their start and end may easily become victim of timing issues, e,g, those described in the posts above.

 

Note1 "Infinity Engine is what BioWare's Baldur's Gate series runs on. Despite being a fairly robust engine for Dungeons & Dragons, it is still full of bugs. As the different games use varying versions of the engine, it will be noted which games can carry out each glitch."

Note2 "Certain cutscenes that occur immediately after dialog or after a loading screen can be broken by having the cutscene trigger over the top of a dialog or a menu screen. So far this has only been tested for Torment and BGII."

 

 

The quotes are from Infinity Engine SDA Knowledge Base

For further reading https://kb.speeddemo...Infinity_Engine

This component may help to solve similar issues

BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16

 

I have that component installed. Apparently it doesn't interact with these particular dialogues for some reason.


In Topic: [Removed] Sandrah NPC

30 October 2015 - 07:29 AM

Just one more question - this only happens when moving between non-party-required areas?

 
 
I'm not entirely sure I understand the question. Examples would be leaving the Jovial Juggler or Red Sheaf, transitioning from one mega-map area to another (Beregost to Lion's way, etc.) or between dungeon levels. It's not exclusive to Sandrah-added or other mod-added areas at all. 

It seems to happen between all types of areas. (party-required = you must gather your party,,,,Game Autosaves)


You know, now I'm not sure. I can't engineer the situation except in this one circumstance, when leaving an inn...which doesn't require an auto save. I distinctly remember it happening when leaving other buildings and once somewhere in the cloak wood, but that could have just as easily been when entering/leaving a cave or building instead of a map transition (which would trigger an auto save.)

I am thinking, however, that I can't ever actually recall seeing "You must gather your party..." when the event happens.

In Topic: [Removed] Sandrah NPC

30 October 2015 - 06:21 AM

Just one more question - this only happens when moving between non-party-required areas?

 

 

I'm not entirely sure I understand the question. Examples would be leaving the Jovial Juggler or Red Sheaf, transitioning from one mega-map area to another (Beregost to Lion's way, etc.) or between dungeon levels. It's not exclusive to Sandrah-added or other mod-added areas at all.