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Miloch

Member Since 20 Oct 2006
Offline Last Active May 27 2024 09:45 PM

Posts I've Made

In Topic: Misc. fixes

26 May 2024 - 06:39 PM

Whatever works best. I think I commented elsewhere that as long as we can serve HTML (readmes etc.) directly from git without having the user dig around in .md files or whatever, it's good. Though I also commented that there might be more useful/modern alternatives to git these days (but I haven't looked into any).


In Topic: Thrown Hammers

24 May 2024 - 07:28 PM

Is it still recommanded to install this mod (or at least the component "15 - Thrown Spiritual Hammers") after Spell Revisions ?

Yes, unless by some breach of probability someone revised Spell Revisions to be patching instead of overwriting.

 

hi there.

is there a list of throwing hammers added to bg ee, or bg ee2? their stats, location?

There is a description of all items added in the readme, depending on which components you've installed. If you want to know their exact stats and locations, you'd have to use an editor like DLTCEP or NearInfinity, as Sam. suggested in the post you linked.


In Topic: Classic Adventures New Homepage

23 May 2024 - 09:40 PM

Google Sites - Supports PHP: https://developers.g...e.com/sites/faq


Git LFS: https://github.com/g.../discussions/68

I dunno if I would favor anything google over git heh. And I don't know much about them, but I'm sure there's tons of more modern collaborative tools/sites out there that make both of those look like stone tools from the Paleolithic era.

 

https://geekflare.co...e-coding-tools/

 

As I told Sam., we'd definitely want a tool that can serve web pages, readmes, etc. complete with images or having to dig through repositories. In other words, user friendly, not just developer friendly.
 


In Topic: Misc. fixes

23 May 2024 - 09:11 PM

Sure. Best to post it here though; someone else might likely get to it quicker as RL consumes most of my time these days too.