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Manduran

Member Since 22 Aug 2006
Offline Last Active Feb 07 2013 08:26 AM

Posts I've Made

In Topic: Question about BP-Balancer and what it removes

22 January 2013 - 12:25 AM

Nonetheless, seeing that you're updating it, a special area to check for would be the removal of items from creatures' inventories without actually checking what item is being removed  :P (this affected the Duchal palace invite found in one of the assassins you kill in Baldur's Gate) This is the sole reason I wouldn't recommend installing the BP-Balancer's item balancing components any more (not the Duchal thing, but the removal of items without checking in general).

 

 

As I mentioned in this thread I consider doing more checks at compile time. You can still use the balancer until a new version is released (which will take time, as a lot of overhauls are to do), when you just install the mod balancing components right after the supported mods. NOT after unsupported mods, while the supported mods (SoBH, DSotSC, NTotSC) should be the first quest mods you install. This attempt was tested successfully and no vanilla or supported mod questitems were removed. Not even the blue dragon staff.

 

Still, there is always a possibility of having bugs (as always when it comes to modding, well even when it comes to vanilla games :-p), but it will dramatically minimize the chance for bug occurrence.

 

Having to take care of that might be not neccessary with the upcoming release.

 

Regards


In Topic: Ducal Palace Invitation Problem

21 January 2013 - 11:57 AM

Hi everybody,

 

Words promptly eaten then  :D Yup, BP-Balancer has code that can do this - It's just replacing whatever is in Inventory slots 2 & 3 with random low value treasure  :doh: Problem is... BP-Balancer doesn't actually check what it's replacing!

 

It does. Unfortunately not at compile time, but on a base fine tuned for the supported mods (DSotSC, NTotSC, SoBH). I always stated support for these and no guarantee for other mods. I consider changing this with the upcoming overhaul.

 

Erhm, shouldn't it actually make the items the creatures have in their inventory balanced... not blow the whole system sky high by replacing them with few gold coins worth not a dime for them.

 

What exactly do you mean?

 

What if the table the mod uses to randomize the stuff... and we get SCS Sarevok go berserk on the account of the gaining the Cursed Berserking Sword +3, as it might be having larger damage output that his regular attack...

 

This is not ging to happen, as there is no randomness within the balancer. Balancer will NEVER EVER add anything new having a +x. Just becuse of the fact, the replacements are set up _manually_ with the attempt to fine tune the supported mods.

The only randomness built in is your choice for the supported mods added custom items, to either remove all, on a random base, or leave them where they are. This choice is built in in respect to the authors of the supported mods.

 

Yes, I remembered reading that the BP-Balancer hading tendency of doing the invite removal, and I found another thread where 10th actually said as much ... so I did my background on this.  :D

The invitation is at itemslot 1. Before and after adding the supported mods. If another (unsupported) mod puts it somewhere else, it's just out of control with this release of the balancer... well it's just not supported.

As I mentioned above, I consider checking a bit more at compile time in order to prevent issues of that kind in the future.

 

Regards


In Topic: Question about BP-Balancer and what it removes

21 January 2013 - 02:14 AM

Hi,

 

I do know that the BP-Balancer removes items from SoBH that are related to one of the many sidequests in it. It isn't loot - the item is needed to compplete the quest (some dagger methinks unsure.gif

 

Can you tell me which version of the Balancer this was and which item exactly? This should not have happend, as the balancing of SoBH was successfully tested. This might have been an issue with a newer version of SoBH or just a simple bug.

 

As for what mods get affected by the BP-Balancer - TDD/SoS/RoT/CtB/TS-BP/NeJ/DSotSC/NtotSC/SoBH/DrizztSaga/BP  :devil:

 

This strongly depends on the order of the installation ot the components. The balancer currently only balances DSotSC, NTotSC and SoBH. The mod balancing parts should be installed directly after these mods. Whenever another mod adds items and you run the balancer after it, it might happen it removes something it shouldn't remove. However this can only happen at BG1 Vanilla creatures or Creatures of the mentioned mods. The balancer cannot balance any other mods than mentioned at the current state, as the balancing of the individual mods is the main work, and trust me, it's a lot of work.

 

I might add support for other mods in future.

 

The global part (as xp for spells, traps, etc.) should be installed after all othe mods, somewhere at the end of the Mega Mod intallation, as it handles _global_ aspects.


In Topic: BP-Balancer vs DSotSC

21 January 2013 - 01:45 AM

Hi everybody,

 

maintaining of the Balancer is slowly re-initialized.

 

As a lot of things with WeiDU changed and the balanced mods until now (DSotSC, NTotSC, SoBH) also changed, first priority is to adapt the new code base needed.

Thanks for the bug report b.t.w.

 

You're welcome to post more issues about the balancer, so I know where to put hands on first.

 

Thanks and regards,

Manduran


In Topic: Should BP-Balancer have a component to remove spells

21 January 2013 - 01:41 AM

Hi everybody,

 

Well, the balancer is not designed to take care of spells and most likely will never be. It's designed to balance items an xp.

If you want to balance or just adjust spells you'd go for very good other mods that have way more knowledge about spells, like SR or DR, just to mention 2 :)

 

Regards,

Manduran